Dancer, a thousand times dancer.
Have it be a melee healer like it was supposed to be in XI (but never was) or at the very least, a support dps


Dancer, a thousand times dancer.
Have it be a melee healer like it was supposed to be in XI (but never was) or at the very least, a support dps


Red Mage and Dark Knight for me. Though they are my second choice. Rogue and Ninja was my first choice so I'm excited to see them come in the next major update.
As for the topic of thieves. I don't get why everyone is in a tizzle about them not being called thieves. In D&D they used to be called Thieves until 3.0ed. But I can see why it was changed in D&D and the same reason is being used here:
All Thieves are Rogues. Not all Rogues are Thieves. So you'll be able to do your thiefy thing and dress like a thief with thief weapons as a Rogue and you could even RP as a thief if you wished. But the good news is, anyone wishing to Rp their Rogue as Not a thief could reasonably do so. Thieves are thieves because they commit thievery. But what if you have all the combat capabilities of a thief yet never steal? You are a Rogue in that case. Perhaps you spy, kill, or troubleshoot instead.
Basically the only difference is in the UI will say ROG instead of THF or THI or whatever Thief would have been. Not to mention people coming from previous MMORPGs will instantly recognize the Rogue and what its capabilities will be.
Blue Mage.
It's been my favourite in so many Final Fantasy titles. I don't really have much else to say about it, I just love Blue Mage and hope to see it implemented as soon as can be.
2Hand Greatsword
to this this day I question myself why was this not added in day 1.
I believe earlier statement by Yoshi-P was that they have to work on a new class and Jobs to go with that new class when any new weapons are introduced.
I'm guess that Two-handed sword class will have it own unique mechanic so players don't feel like they're just playing a two-handed sword Gladiator once it is released.
As of now it seems their aim will be giving new class/jobs their own special mechanic to separate themselves from the other class/jobs despite having their own roles still within the Trinity of Tank, DPS, or Healer.
Ranger/Rifleman/Sniper/Gunhaver.
Musketeer was a major want for me until I found out it's apt to be a dual-wielding pistoleer. :-/
Melee and magick, I don't really care for. There are some classes/jobs of those types I'd like to see included just for world-building purposes, but I'd probably not play them. Granted, as off-base as some of the current classes/jobs are when looking at their concept, even from a world-building perspective, such new jobs are apt to disappoint, so feh...


I'm curious to see how they implement (IF they do) Dark Knight and Samurai. I'm also curious how a firearms-based class/job would be implemented, too.
I LIKE the fence. I get 2 groups to laugh at then.

Musketeer, it's time already we've waited long enough.

Puppetmaster ftw but I highly doubt it would ever happen.
SMN/WAR
This thread again?
Dancer.
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I LIKE the fence. I get 2 groups to laugh at then.


