Red Mage!
I read about them alot but never ever played one and they sound like fun. I already like being on my summoner for a mix of DPSing and revving, so being on a class apparently more meant for that with more skills for it would be fun x3

Red Mage!
I read about them alot but never ever played one and they sound like fun. I already like being on my summoner for a mix of DPSing and revving, so being on a class apparently more meant for that with more skills for it would be fun x3
The unique perspective of Touhou in my own words and why it is different from the typical game or manga c:
https://sites.google.com/site/mytouhouprojectperspective/



Dancer- if they continue with the job system now, should work off rouge.
Dark knight - I just really love dark magic and seeing diabolos' skills gets me hyped.
Time Mage - I love tactics, such a good game
Geomancer - I really love tactics. This would probably be my main if it happens.




Dancer, as either a support/DPS (Melee version of Brd but more... supportive) or a Gypsy/Healer role.

Mystic Knight! I want my Sword! magic ^_^
The lack of an Elemental wheel makes them a bit more complicated to implement, but the different elements could just cause status effects, buffs/debuffs.
Last edited by ZephyrAM; 07-14-2014 at 03:04 PM.
http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

After Ninja? Honestly, I would like to see a return of Templar. Lance tank, hoooo!
Chemist. Being an healer/buffer/debuffer using a gun. Yes Please!

However, from my class/job suggestion thread, I especially want...
Geomancer - Heavy/Chain Armor (Tank Limit Break)
This Class is a magic tank that can get enmity from range and help shield the party with the very earth itself. It uses Self-Shield Buffs that return damage back to the attacker. (Also damage reduction permanent buff like "Steel Skin" similar to the Paladin's Shield Oath.) Can close distances with enemies quickly with a skill that also gains the enmity of all enemies around the destination mob/enemy.
Hydaelite - Heavy Armor (Tank Limit Break)
Advanced Job of Geomancer and Arcanist. Magic ranged tank.


Thief would be a Rogue with 5 new abilities to make it into a Thief. I've said this before but just because SE didn't want thief as a class doesn't mean it won't be a job. They left the doors open at E3 by mentioning that Rogues were once thieves so imagine 5 new abilities taught to us by an elder master Thief who rejected the new lifestyle Rogues would achieve
On topic: I'd love to see Samurai but would mostly want to see Thief or Blue Mage

Unlikely for thief. Mainly because they would never add a "Steal" system.Thief would be a Rogue with 5 new abilities to make it into a Thief. I've said this before but just because SE didn't want thief as a class doesn't mean it won't be a job. They left the doors open at E3 by mentioning that Rogues were once thieves so imagine 5 new abilities taught to us by an elder master Thief who rejected the new lifestyle Rogues would achieve
On topic: I'd love to see Samurai but would mostly want to see Thief or Blue Mage
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