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  1. #1
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    DARK KNIGHT!!!!!

    Either as a new class>job or a 2nd job for an existing class, tank or DPS, I don't care. Still my favorite Job from FFXI.
    (0)

  2. #2
    Player
    Rona's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    142
    Character
    Erza Kokira
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Beastmaster.
    (2)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Wildling. Something new (save for faint 1.0 mentions).

    Or Berserker.

    Anyone have any new or newly revised 'my version of <whatever class>' posts up?
    (0)

  4. #4
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Anyone have any new or newly revised 'my version of <whatever class>' posts up?
    All of mine are linked on pg5. Knight's new and Geomancer was revised recentlyish. Thinking about revising my Flayer idea a bit to include a 3rd branching job, the Morpher.

    Haven't posted it yet but I have an idea for the future of SMN with the addition of the hybrid role and new Egi's. All the Egi's will need a niche so I figure it's a great way work in the new role. Also included a stance to give SMN's a gameplay choice: Play like it is now or pop a stance and dish out Enkindles left and right by comboing your summons (reminiscent to older FF titles' SMN). The combo system would work like this using the current elemental descriptions:

    Context: Summons IV, V and VI are Leviathan (healer pet similar to Eos), Ramuh (offensive support pet (mainly DPS and stuns) and Shiva (defensive support pet, creates shields like SCH but without the heals) respectively.

    "The spark of Lightning ignites when it strikes, and thus Fire is born."
    -If Summon III is used while Ramuh is active Enkindle's recast/cooldown is reduced.

    "The heat of Fire renders to ash all that it touches, and thus Earth is born."
    -If Summon II is used while Ifrit is active Enkindle's recast/cooldown is reduced.

    "The density of Earth shuns sun and harbors cold, and thus Ice is born."
    -If Summon VI is used while Titan is active Enkindle's recast/cooldown is reduced.

    "The armor of Ice melts away, and thus Water is born."
    -If Summon IV is used while Shiva is active Enkindle's recast/cooldown is reduced.

    "The moistness of Water mists and rises, and thus Wind is born."
    -If Summon is used while Leviathan is active Enkindle's recast/cooldown is reduced.

    "The gusts and sighs of Wind gather the clouds, and thus Lightning is born."
    -If Summon V is used while Garuda is active Enkindle's recast/cooldown is reduced.


    I've also been tinkering with a once-planned-for-1.0 class "Enforcer," (a club user):
    Seeing if it's possible to have all roles come off of one job for a true full hybrid. Currently have it so the job that comes off of it is Sage. Enforcer/Sage are a support DPS by default specializing in group HP/MP restoring and battle raising.

    It tanks by creating HP shields on itself with a combo and its stance creates a magicked earth shield in the off hand; instead of a PLD's cover it gains the ability to share its shield with others with the use of other abilities.

    It heals by turning the DPS's MP restoral/tank's HP shield combo into direct healing; unsure if I want to keep them at a distance and make the attacks target friendly characters or have them in melee range and give the heals out by whacking mob.

    Enforcer as a class gets skills such as:
    Astra: Evade a debuff; healing stance turns it into an Esuna/Leeches.
    Toad: Pacification.
    Arise: Battle raise.
    Reflex: Tentative evasion buff.
    Drain: Damage and self heal.
    Poison: Tentative DoT, thinking of linking it to Toad.
    Sap: Tentative MP damage; healer gets a return in MP.
    Shining Strike/Seraph Strike/Flash Nova: Light damage combo. DPS restores MP to party members. Tank creates HP shields. Healer uses them to heal.
    Starlight/Moonlight: Allows the sharing of Shining combo's effects to another member/party respectively.
    Brainshaker: Stun.
    Skullbreaker: Lowers target's INT, tinkering with this one for additional stuff.
    True Strike/Hexa Strike/Realmrazer: DPS main combo. Tank enmity combo. Unsure on healer usage atm.

    Sage as a job gets skills such as:
    Shieldbearer: Tanking stance. Creates a shield with stats based on your mainhand's iLVL.
    Wisdom: Healing stance. Alters several abilities.
    Curaga: AoE Heal with long recast. Not very effective on DPS or tank but can be used to help in a pinch. Very effective for healer.
    Megaflare: AoE damage. The go-to for AoE hate for tanking, AoE damage for DPS and healer (akin to Holy).
    Sagacity: Tinkering still. Thinking of making it a direct boost to all stats.

    Haven't played around with traits yet.
    (1)
    Last edited by MartaDemireux; 07-15-2014 at 09:30 AM.

  5. #5
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by MartaDemireux View Post
    All of mine are linked on pg5. Knight's new and Geomancer was revised recentlyish. Thinking about revising my Flayer idea a bit to include a 3rd branching job, the Morpher.

    Haven't posted it yet but I have an idea for the future of SMN with the addition of the hybrid role and new Egi's. All the Egi's will need a niche so I figure it's a great way work in the new role. Also included a stance to give SMN's a gameplay choice: Play like it is now or pop a stance and dish out Enkindles left and right by comboing your summons (reminiscent to older FF titles' SMN). The combo system would work like this using the current elemental descriptions:

    Context: Summons IV, V and VI are Leviathan (healer pet similar to Eos), Ramuh (offensive support pet (mainly DPS and stuns) and Shiva (defensive support pet, creates shields like SCH but without the heals) respectively.

    "The spark of Lightning ignites when it strikes, and thus Fire is born."
    -If Summon III is used while Ramuh is active Enkindle's recast/cooldown is reduced.

    "The heat of Fire renders to ash all that it touches, and thus Earth is born."
    -If Summon II is used while Ifrit is active Enkindle's recast/cooldown is reduced.

    "The density of Earth shuns sun and harbors cold, and thus Ice is born."
    -If Summon VI is used while Titan is active Enkindle's recast/cooldown is reduced.

    "The armor of Ice melts away, and thus Water is born."
    -If Summon IV is used while Shiva is active Enkindle's recast/cooldown is reduced.

    "The moistness of Water mists and rises, and thus Wind is born."
    -If Summon is used while Leviathan is active Enkindle's recast/cooldown is reduced.

    "The gusts and sighs of Wind gather the clouds, and thus Lightning is born."
    -If Summon V is used while Garuda is active Enkindle's recast/cooldown is reduced.


    I've also been tinkering with a once-planned-for-1.0 class "Enforcer," (a club user):
    Seeing if it's possible to have all roles come off of one job for a true full hybrid. Currently have it so the job that comes off of it is Sage. Enforcer/Sage are a support DPS by default specializing in group HP/MP restoring and battle raising.

    It tanks by creating HP shields on itself with a combo and its stance creates a magicked earth shield in the off hand; instead of a PLD's cover it gains the ability to share its shield with others with the use of other abilities.

    It heals by turning the DPS's MP restoral/tank's HP shield combo into direct healing; unsure if I want to keep them at a distance and make the attacks target friendly characters or have them in melee range and give the heals out by whacking mob.

    Enforcer as a class gets skills such as:
    Astra: Evade a debuff; healing stance turns it into an Esuna/Leeches.
    Toad: Pacification.
    Arise: Battle raise.
    Reflex: Tentative evasion buff.
    Drain: Damage and self heal.
    Poison: Tentative DoT, thinking of linking it to Toad.
    Sap: Tentative MP damage; healer gets a return in MP.
    Shining Strike/Seraph Strike/Flash Nova: Light damage combo. DPS restores MP to party members. Tank creates HP shields. Healer uses them to heal.
    Starlight/Moonlight: Allows the sharing of Shining combo's effects to another member/party respectively.
    Brainshaker: Stun.
    Skullbreaker: Lowers target's INT, tinkering with this one for additional stuff.
    True Strike/Hexa Strike/Realmrazer: DPS main combo. Tank enmity combo. Unsure on healer usage atm.

    Sage as a job gets skills such as:
    Shieldbearer: Tanking stance. Creates a shield with stats based on your mainhand's iLVL.
    Wisdom: Healing stance. Alters several abilities.
    Curaga: AoE Heal with long recast. Not very effective on DPS or tank but can be used to help in a pinch. Very effective for healer.
    Megaflare: AoE damage. The go-to for AoE hate for tanking, AoE damage for DPS and healer (akin to Holy).
    Sagacity: Tinkering still. Thinking of making it a direct boost to all stats.

    Haven't played around with traits yet.
    I thought of something similar in the past as well that would be (theoretically)good for the people that don't like the current feeling of summoners while keeping the DoT components for those who do:

    Quote Originally Posted by Dwill View Post
    One thing (in the same line of thought that could work), would be to drastically reduce Enkindle's CD to about 1* minute and would give you a buff that lasts for 1.5 minutes* that would empower another DPS Egi's damage for a short time and let you summon the Egi for free and instant.

    Exemple:

    -Garuda uses Aerial Blast;
    -Summoner gets a buff called Thermal Current* that buffs Ifrit's damage by 20% for 30 seconds and lets him get summoned instantly and free of cost*.

    -Ifrit uses Inferno;
    -Summoner gets a buff called Rising Air Draft* that buffs Garuda's damage by 20% for 30 secondes and lets her get summoned instantly and free of cost*.

    That gives the summoner ample time to do their current gameplay while giving the feeling of actually being a summoner, letting Egis synergizes together while preventing one of them being FOTM, all this while following the lore.

    *: all numbers and names are purely exemple for the sake of the idea.
    (0)

  6. #6
    Player
    Noschel's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    19
    Character
    Iria Noschel
    World
    Excalibur
    Main Class
    Marauder Lv 16
    Machinist/Engineer.

    New gun class! Imagine getting training from Cid or Biggs or Wedge. Perhaps even that gal, Jessie, who fixed the guns on your Magitek.

    (1)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Noschel View Post
    Machinist/Engineer.

    New gun class! Imagine getting training from Cid or Biggs or Wedge. Perhaps even that gal, Jessie, who fixed the guns on your Magitek.
    Assuming the gun class we'll get will be using gunblades, I have a feeling she's going to be involved.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    haseo0730's Avatar
    Join Date
    Jun 2011
    Location
    Archadian Empire
    Posts
    55
    Character
    Meredy Aifread
    World
    Masamune
    Main Class
    Alchemist Lv 50
    Which class do you want added into the game the most?
    (1)

  9. #9
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    I'd love to see.... Dark Knight, Red Mage, Geomancer, Blue Mage, Beastmaster, Time Mage, Evoker/Summoner (a real one, this "egi" crap ain't cutting it SE)... Corsair/Gambler would be interesting too.
    (0)

  10. #10
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Musketeer Class
    Gunblade/Pirate Job
    Sky-Pirate Storyline

    That is all.
    (1)

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