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  1. #1
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm for static animations on flags. It doesn't have to be anything fancy, just a small amount of movement would make them less distractingly static.

    I'm also for a toggled cape implementation, which is in almost all MMOs with capes like Guild Wars(which had real cape physics despite coming out only shortly after FFXI, but like many games you can toggle them). That's a topic for another thread but since it was mentioned I thought I'd bring it up.
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  2. #2
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by OJtheLIONKing View Post
    I'm also for a toggled cape implementation, which is in almost all MMOs with capes like Guild Wars(which had real cape physics despite coming out only shortly after FFXI, but like many games you can toggle them). That's a topic for another thread but since it was mentioned I thought I'd bring it up.
    Agreed, it needs it's own tread, but i think more a few different Knitgs Tunic would fit better with the style of the game.
    Given most weapons are on players backs, and you'll get the old cape though weapon issue.
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    Last edited by Esk; 07-31-2011 at 12:54 AM.

  3. #3
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    I wouldn't mind Emblems or Crests on the Armor itself. Capes are to flashy and often more than not make no sense, flashy wasn't this games graphical focus if it was id expect more hyur's with spiky yellow hair and over sized swords... over sized swords are pending, so i hear.

    anyway as said above capes just don't fit with the game.
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