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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Drazzan View Post
    My only suggestion right now would be to the flags you've added to the cities.

    They look eerily odd hanging without any movement,
    especially at the heights of Limsa, and the wind-swept streets of Ul'dah

    A small amount of waver physics every now and again wouldn't be bad.
    Perhaps have the physics work on a certain basis so that it doesn't look fake.

    I.e all flags move one after the other, like wind would be affecting them, and
    have a variety of physic animations that the system could choose from.

    Much Thanks!

    Edit: Love the Flag Detail and Art btw! <3
    There was a dev post that said that the reason they're not implementing capes at this time is because of the burden of cloth animations. I imagine it's the same with flag physics.
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #2
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    there quite right too, cloth animation is a complete and utter resource hog...some games cant even get one characters cloths to move fluidly without lag...multiply that by 2500 and your going to have issues.
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