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  1. #1
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    id rather not have my CPU melt into a molten slag, thanks.
    (1)

  2. #2
    Player
    RodimusPrime's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    34
    Character
    Nyan Prime
    World
    Ragnarok
    Main Class
    Lancer Lv 65
    Quote Originally Posted by Valmonte View Post
    id rather not have my CPU melt into a molten slag, thanks.
    Quote Originally Posted by Valmonte View Post
    there quite right too, cloth animation is a complete and utter resource hog...some games cant even get one characters cloths to move fluidly without lag...multiply that by 2500 and your going to have issues.
    Add an option for it in the configuration, turn it off if your computer can't handle it / you don't want it. Problem solved.

    As cool as it would be to apply physics on the flags, I think the more reasonable alternative would be static animations.
    (0)
    Heavensward Hunting Maps
    nyanprime.tumblr.com

  3. #3
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    never said you couldn't use static animation(the camp fire being a wonderful example of this)...however the OP never specified that. he wanted see physics on the flags something that would tax any CPU.
    (0)