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Thread: PvP adjustments

  1. #31
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Baylon View Post
    Half damage is still damage that your getting out with rarely missing a strike. Add that with BRDs higher crit rate and it doesn't seem like much of an issue.
    BRD is not even the main issue. It is the healers. At current stage, I might as well just play WHM and go solo harass both side's outpost, because literally, no one can win against WHM in 1 v 1.
    (0)

  2. #32
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Divinemight View Post
    BRD is not even the main issue. It is the healers. At current stage, I might as well just play WHM and go solo harass both side's outpost, because literally, no one can win against WHM in 1 v 1.
    Nobody is supposed 2 win whm 1v1. In 4v4 whm need 2 heal alone against 2 dps + tank. How healers could heal all of them if even one person could solo and kill them?
    (0)

  3. #33
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Baylon View Post
    GLA/PLD- Provoke should switch the target to focus you for 5-8 seconds.
    The target is a person, and real people do what they want. Provoke is a PVE only skill and should remain that way. Maybe it could switch your current target to target the tank instead of who you are attacking, but the fact remains is the person is behind the character and they will switch back to their original target once they realise.
    (0)

  4. #34
    Player
    Rubicant's Avatar
    Join Date
    Jul 2014
    Posts
    16
    Character
    Rubicant Pyre
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    I've noticed (at least on Black Mage) that if there a DPS on me, I can barely get anything other than insta-casts off, and trust me if you have more then a 4 black mages focus you (even in a party of healers) 4 fire IIIs will hurt, now if they can land those that is a different story. But /assist is a wonderful thing.
    Sadly the solution is to not start the scenario unless each party has 2 healers and or lock people in to jobs when they enter. Which is no fun because then it is back to the whole long wait times. :/
    (0)

  5. #35
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    I think that people are misundertunding that Frontline is a content for 72 players, so 1 v 1 "shoudn't" happen.
    Helers can do good damange in Cleric stance and can massive heal themself, so obviously they can easily win
    but it didn't mean that in Frontline Helers are unbalanced, because if u engage a solo fight with one of them u should
    just hold on and call a little help in order to trap him.
    (0)

  6. #36
    Player
    Liselsia's Avatar
    Join Date
    Jun 2013
    Posts
    361
    Character
    Rena Kisaragi
    World
    Faerie
    Main Class
    Pugilist Lv 80
    @Healer:

    Issue I find most of all is their Skill Ceiling. A bad healer will die in 5 seconds flat where a good healer is not only immortal but can keep a entire army alive. This is where it becomes frustrating for players. DPS cant do anything, even with x5 dps on a single healer they dont go down. 5x dps on a BLM, nope they are healed to full every 2 seconds.

    Everything seem to revolve around the healer. A good healer is what makes or breaks a team. This is the problem. In a huge 72 person battle. A single player shouldnt be able to keep 20 people at full health while being completely unkillable themselves. Its flawed when 10+ people have to act in complete unison just to take out a single player.

    If you have bad heals on other hand. Simply put they are killed in first minute of fight and rest of team soon follows suit.


    Heals has to much potency, and healers are to tanky. Honestly heals should be like 25% as effective.


    Most team fights come down to "Who has the better or more heals".
    (0)

  7. #37
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    the main thing imo that needs changing is for bards, mainly they fact they cant be stopped unless applied with CC, caster v bards is just daft, they need to change it so that, bards can only interrupt casts if they are in melee range, you know, like melee do anyways, and also thought bards damage do more damage if they are close range, theres currently not a lot of reason for them to do this with casters cos they can stop most of their casts.
    (0)

  8. #38
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by raelgun View Post
    the main thing imo that needs changing is for bards, mainly they fact they cant be stopped unless applied with CC, caster v bards is just daft, they need to change it so that, bards can only interrupt casts if they are in melee range, you know, like melee do anyways, and also thought bards damage do more damage if they are close range, theres currently not a lot of reason for them to do this with casters cos they can stop most of their casts.
    IMHO the problem is always the same, in frontline 1vs1 is not to take in consideration, if a bard stalker a Caster others have to help, but remember that if u are a BLM u can Surecast+Sleep and also their potency is nerfed if they are too distant, your Schate is not.

    When as BLM u are targetted ask help to your party, u can make a Macro in wich u claim help and for example put the Cross mark on the stalker and the Circle Mark on his target (you) for 20 sec.
    Act as team and u will win!
    (0)

  9. #39
    Player
    Vittorino's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    513
    Character
    Vittorino Saggio
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    GLA/PLD- Provoke should switch the target to focus you for 5-8 seconds.

    ROFLMAO-Dude got jokes
    (1)

  10. #40
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Vittorino View Post
    GLA/PLD- Provoke should switch the target to focus you for 5-8 seconds.

    ROFLMAO-Dude got jokes
    IMHO it is not a bad idea if it force you to maintain target on a tank for a little amount of sec, it would be really annoying,
    and tank would be a little more useful.
    (0)

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