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Thread: PvP adjustments

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  1. #1
    Player
    Kantei's Avatar
    Join Date
    Apr 2014
    Posts
    123
    Character
    Kantei Shiva
    World
    Siren
    Main Class
    Carpenter Lv 50
    Yeah, we are both saying the same thing, the only thing that matters in most balance discussions is exposure to the PvP modes/classes we are discussing lol.

    Could be the healers in my shell, they are battle tested, but most understand that the classes are not balanced, all are OP in one-two regards . Healers are OP in almost all aspects of the game. Except for the fact that they cannont cast 90% of their spells while moving, and that they can be interrupted when casting spells without coverage.

    While this may not seem fair, it is in FF PvP. Again, those changes you asked for better come with serious gimps to healers. They are OP. They are tank, tricky, can heal an entire team, own the best forms of CC, and can pump out decent damage. Very few classes can do what healers do.

    And again, skilled healers already deal with and escape such situations with relative ease.
    (0)

  2. #2
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    All healer is somewhat that can make u say "what's happeing there?" but the other party IMHO was unprepared to it,
    they didn't focused on attack on the beginning and they stay almost grouped together in order to heal them,
    as they use AoE healing they suffer AoE of enemies, insted they didn't attacked all together.
    Remember that a Rain of death or a Wide volley in that party would interrupt 8 person.
    Also 3 of that already used the Sacre Prism, a powerfull skill but with a long recast time.

    The SCH went inside of that party and then used Miasma II, a really great work if the other protect him.
    Anyway 7 WHM don't assure the win, u just have to cominicate with your party before to attack.
    1 has to interrupt, heler has to massive heal the party with AoE and Other DPS kill healers 1 by 1.
    (0)

  3. #3
    Player
    Chiramu's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Baylon View Post
    GLA/PLD- Provoke should switch the target to focus you for 5-8 seconds.
    The target is a person, and real people do what they want. Provoke is a PVE only skill and should remain that way. Maybe it could switch your current target to target the tank instead of who you are attacking, but the fact remains is the person is behind the character and they will switch back to their original target once they realise.
    (0)

  4. #4
    Player
    Rubicant's Avatar
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    Jul 2014
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    16
    Character
    Rubicant Pyre
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    I've noticed (at least on Black Mage) that if there a DPS on me, I can barely get anything other than insta-casts off, and trust me if you have more then a 4 black mages focus you (even in a party of healers) 4 fire IIIs will hurt, now if they can land those that is a different story. But /assist is a wonderful thing.
    Sadly the solution is to not start the scenario unless each party has 2 healers and or lock people in to jobs when they enter. Which is no fun because then it is back to the whole long wait times. :/
    (0)

  5. #5
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    I think that people are misundertunding that Frontline is a content for 72 players, so 1 v 1 "shoudn't" happen.
    Helers can do good damange in Cleric stance and can massive heal themself, so obviously they can easily win
    but it didn't mean that in Frontline Helers are unbalanced, because if u engage a solo fight with one of them u should
    just hold on and call a little help in order to trap him.
    (0)

  6. #6
    Player
    Liselsia's Avatar
    Join Date
    Jun 2013
    Posts
    361
    Character
    Rena Kisaragi
    World
    Faerie
    Main Class
    Pugilist Lv 80
    @Healer:

    Issue I find most of all is their Skill Ceiling. A bad healer will die in 5 seconds flat where a good healer is not only immortal but can keep a entire army alive. This is where it becomes frustrating for players. DPS cant do anything, even with x5 dps on a single healer they dont go down. 5x dps on a BLM, nope they are healed to full every 2 seconds.

    Everything seem to revolve around the healer. A good healer is what makes or breaks a team. This is the problem. In a huge 72 person battle. A single player shouldnt be able to keep 20 people at full health while being completely unkillable themselves. Its flawed when 10+ people have to act in complete unison just to take out a single player.

    If you have bad heals on other hand. Simply put they are killed in first minute of fight and rest of team soon follows suit.


    Heals has to much potency, and healers are to tanky. Honestly heals should be like 25% as effective.


    Most team fights come down to "Who has the better or more heals".
    (0)

  7. #7
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    the main thing imo that needs changing is for bards, mainly they fact they cant be stopped unless applied with CC, caster v bards is just daft, they need to change it so that, bards can only interrupt casts if they are in melee range, you know, like melee do anyways, and also thought bards damage do more damage if they are close range, theres currently not a lot of reason for them to do this with casters cos they can stop most of their casts.
    (0)

  8. #8
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
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    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by raelgun View Post
    the main thing imo that needs changing is for bards, mainly they fact they cant be stopped unless applied with CC, caster v bards is just daft, they need to change it so that, bards can only interrupt casts if they are in melee range, you know, like melee do anyways, and also thought bards damage do more damage if they are close range, theres currently not a lot of reason for them to do this with casters cos they can stop most of their casts.
    IMHO the problem is always the same, in frontline 1vs1 is not to take in consideration, if a bard stalker a Caster others have to help, but remember that if u are a BLM u can Surecast+Sleep and also their potency is nerfed if they are too distant, your Schate is not.

    When as BLM u are targetted ask help to your party, u can make a Macro in wich u claim help and for example put the Cross mark on the stalker and the Circle Mark on his target (you) for 20 sec.
    Act as team and u will win!
    (0)

  9. #9
    Player
    Vittorino's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    513
    Character
    Vittorino Saggio
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    GLA/PLD- Provoke should switch the target to focus you for 5-8 seconds.

    ROFLMAO-Dude got jokes
    (1)

  10. #10
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Vittorino View Post
    GLA/PLD- Provoke should switch the target to focus you for 5-8 seconds.

    ROFLMAO-Dude got jokes
    IMHO it is not a bad idea if it force you to maintain target on a tank for a little amount of sec, it would be really annoying,
    and tank would be a little more useful.
    (0)

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