Skilled healers deal with these issues you speak of. Your intended change would also need to come with a nerf to healers as healers are already one of the most OP classes in PvP.
Welcome to PvP.
Skilled healers deal with these issues you speak of. Your intended change would also need to come with a nerf to healers as healers are already one of the most OP classes in PvP.
Welcome to PvP.
Did you notice that was a response to someone who was mentioning other games as well? If they are comparing other systems PvP systems and saying its balanced shouldn't i respond with other experiences in PVP to counter? AS for your list of games and scores? Grats I guess? Not really adding to the point in any way. The 3200 matches and 40 matches seem like the only thing of note in you post. Also this is 3 people in 1 house who all talk about it and think there is a small problem on the matter. That doesn't mean its more valid they anyone else ideas. If thats what you want to use to pretend WE don't know what we're talking about go ahead thats your choice.What makes the random reader think you don't know what your talking about? Your original post.
I further lost faith when someone called you out on not exactly being battle tested in FFXIV, and your respond with 6 other MMO's and how 3 people living in one house means your opinion is valid. This isn't me saying your opinion isn't though. This is me confirming it looks like you haven't had a ton of experience based on what you said.
For example. I love PvP. In all games. I have rose high in rankings, in many games and formats. Here is the past year alone.
Rank 1 in: Skulls of the Shogun, all multiplayer leaderboards.
Rank 1 in Monaco: what's yours is mine 17/32 maps.
5th for 3 lane maps in guardians of middle earth, 32nd for 1 lane maps.
Street Fighter 4: Ranked 1 for arcade score for months straight, 4th best win ratio/rank for Abel.
2nd in our NHL league,
All of that? Means nothing in FFXIV PvP. My 3200 matches in wolves den, and my 40 matches in front lines does though.
When you can shoot while running backwards without a problem slowly draing the life from the person coming at you with only a slight reduction to damage, making it so by the time they get to you they don't have enough HP to kill you before you kill them or forcing them to back off is the point. If you can get to them and have enough HP/sustain to drop them most of them have other escapes remake that gap or they just sprint away staying just out of casting/weaponskilling range.Agreed. This is Final Fantasy XIV ARR. It's not any of those games. Most of the people in here have put in thousands and thousands of legitimate PvP matches through Wolves and soon enough frontlines.
"As for the potency reduction for BRD not being in a sweet spot its pretty much the same way Imperial Guard kill anything in Warhammer 40k. Put enough shots into and it will die. Since they have great ACC its not a problem to land the hits even while backing up from incoming targets."
uhhhhh wut... lol.. if you can stand there all day shooting shit as a bard then the opposing side you are fighting against isn't doing their job right.
Good casters can dish out ridiculous damage. Most people are just new to pvp in this game.
Really wish they'd make frontlines/wolves den match wins/losses visible on lodestone
EDIT: Also another thing, if you are having trouble casting, then COMMUNICATE with your team to peel for you. This game is about TEAMWORK and COMMUNICATION
I'm not saying the damage is bad. However since you can use stuns/silence/auto-attacks/run out of range/run out of line of sight to cancel spellcasting that should be adjusted since other DPS only have to worry about running out of range/stun (and i guess pacification idk i have never dealt with a PLD on DRG)
AS for making frontlines/wolves den wins/losses visable i hope they don't. Bad enough everyone judges on LoL just by wins and not by the scores teammates have.
For your PS, I do have people try to peel but its pretty easy for someone to become focused on their fight and they will protect the healers over a DPS any day.
Last edited by Baylon; 07-14-2014 at 09:26 AM.
I'd still like to know where you're getting these "magical" invincible healers? O.o
I've been in plenty of 5 healer/4 healer parties, and by no means do we end up owning - some fights we win, some we don't - depends on co-ordination....Even with BLMs in our groups or BLMs in the opposing team's groups, it's all about co-ordination and when to use your cooldowns..
Current State of End-Game Contents
Half damage on Bard attacks when not in sweet spot is not slight reduction, half damage is a ton. Also when you call for peels and if they are too focused on their fight, then they are tunneling too hard. Tunneling = bad.
Casters on our team do just as much damage as our BRDs as long as we coordinate peels/CCs properly on voice. (shadowbinds, freezes, sleeps, reposes, PLD stuns, for our specific setup)
I guess I'll go ahead and post my matches since bro kantei did.
5206 matches played in wolves// 47 campaigns in frontlines 32/9/6 (1st//2nd//3rd)
If you coordinate properly with your team, healers are pretty much immortal (well not really, but they will LAST a long time), casters can cast all day. Running 3 heals /1 PLD/2 BLM/2 BRD... running with 3 heals and a PLD on voice and we can usually hold off almost 2 full groups against our 8... having no interruption on casts at all would be insane and our 2 blm never complain about interrupts . As many others have stated in the forums, most guys are NEW to pvp, and played probably just a few matches in wolves den, and altho frontlines and wolves might be DIFFERENT, but still the same.. kill healer/CC, only difference is you have cap points etc and other groups to worry about.
cliffs version: PvP is very balanced except for perhaps melee(goon/monk)... which was true even back in wolves when you could run 2 ranged 1 heals/1 tank.. That's why they forced 1 melee/1range/1heal/1 tank in Wolves
Last edited by Epistane; 07-14-2014 at 11:19 AM.
Take out the nodes SE said they would play a minimal roll in pvp but they are everything no nodes no chance of a win
Half damage is still damage that your getting out with rarely missing a strike. Add that with BRDs higher crit rate and it doesn't seem like much of an issue.
Grats on having allot of time to enjoy wolves den?
Judging by what you are saying you go in with a premade group of 8. That's wonderful you get the joy of planning ahead and assume everyone else does. Well we don't. Also i notice your set up has no melee DPS which is a sign to me that you find them inferior for you groups. That alone should be a flag that somethings wrong. For those of us not going in premade we need to hope the tank will peel for us and btw how does a single tank peel for 7 people? Pretty sure you group is just spam heals on everything. If you are going in solo then grats on having smart teammates.As for BLMs not complaining well i can't and don't speak for everyone but i know alot of people find it stupid with how easy it is to interrupt a spell casting with 1 weaponskill which you have never once made mention
Yeah, we are both saying the same thing, the only thing that matters in most balance discussions is exposure to the PvP modes/classes we are discussing lol.
Could be the healers in my shell, they are battle tested, but most understand that the classes are not balanced, all are OP in one-two regards. Healers are OP in almost all aspects of the game. Except for the fact that they cannont cast 90% of their spells while moving, and that they can be interrupted when casting spells without coverage.
While this may not seem fair, it is in FF PvP. Again, those changes you asked for better come with serious gimps to healers. They are OP. They are tank, tricky, can heal an entire team, own the best forms of CC, and can pump out decent damage. Very few classes can do what healers do.
And again, skilled healers already deal with and escape such situations with relative ease.
All healer is somewhat that can make u say "what's happeing there?" but the other party IMHO was unprepared to it,
they didn't focused on attack on the beginning and they stay almost grouped together in order to heal them,
as they use AoE healing they suffer AoE of enemies, insted they didn't attacked all together.
Remember that a Rain of death or a Wide volley in that party would interrupt 8 person.
Also 3 of that already used the Sacre Prism, a powerfull skill but with a long recast time.
The SCH went inside of that party and then used Miasma II, a really great work if the other protect him.
Anyway 7 WHM don't assure the win, u just have to cominicate with your party before to attack.
1 has to interrupt, heler has to massive heal the party with AoE and Other DPS kill healers 1 by 1.
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