This have a reason "Overhealing" and it is x1000 You can continúe healing a full HP party member and this numbers Will count toward the healing output... Just sayingActually, healers are most certainly overpowered in general. Look at the stats screen at the end of any match and note how much they heal vs. how much a DPS class deals out. The disparity should be extremely obvious.
The moment you have healer-heavy teams on all three sides in Frontlines, you'll understand...

I'm sorry OP but I'm going to have to agree with megakingIt's always funny to read someone who has very little experience saying this like how "horribly unbalanced" pvp is.
This game has one of the most balanced pvp systems in any mmo. The only thing which stands out as being overpowered is probably summoners. Too much versatility, too much burst, too much pressure.. and then having CC on top.
AT OP, DID YOU KNOW:
That BRDs suffer a potency reduction BASED on distance. If you are too close to a target, potency/damage is greatly reduced. If you are TOO far from a target potency/damage is greatly reduced. There is a sweet spot ranged of about 13 yalms (about one repelling shot +extra)
Most BARDs don't know this though.
BRDs are fine. Also healers are fine, most people in frontlines are new to pvp and just don't know how to dish out damage or know how to BURST/coordinate stuns. The BRD distance thing is a good example^ ALOT of people don't know that, so they can't pressure healer enough or just bad range positioning when they spike/burst
edit: nvm reread. 8 healers hmmmmmm.. certainly sounds like trouble....
Last edited by Epistane; 07-13-2014 at 06:53 AM.

So what makes you think I have very little experience with PvP? Also I'm posting on behalf of 3 player who live in 1 house who have all put input in on this and have had quite a bit of PvP chance in other MMOs not just FFXI and FFXIV. Its not the worse PvP (I think Warhammer age of reckoning earned that and WAR thinks Aion was the worse) but we all agree it isn't the best either.So what makes you think i have very little experience with PvP? For one of the most "balanced" PvPs it sure seems to have alot of flaws with being able to abuse tricks against casters (and to a degree a healer casting as well) that should be adressed since they are the only jobs that cannot auto drop there damage like the other jobs.It's always funny to read someone who has very little experience saying this like how "horribly unbalanced" pvp is.
This game has one of the most balanced pvp systems in any mmo. The only thing which stands out as being overpowered is probably summoners. Too much versatility, too much burst, too much pressure.. and then having CC on top.
As for the potency reduction for BRD not being in a sweet spot its pretty much the same way Imperial Guard kill anything in Warhammer 40k. Put enough shots into and it will die. Since they have great ACC its not a problem to land the hits even while backing up from incoming targets.
Also the fact anyone thinks ring around the caster is fair is beyond me.
Last edited by Baylon; 07-13-2014 at 09:18 PM.
I'd say your teams DPS just sucks. Jump on a healer, see how you do vs a competent DPS. Not just some random pve'r who decided to hop into frontlines. Go up against a legitimate rank 30/40 dragoon/warrior/monk/bard and you'll see how close a healer is teetering on the edge of ruin at any given moment.
Last edited by tehomegaking; 07-13-2014 at 04:07 AM.
You guys are missing the point.
Of course it's not a problem when there's only one or two healers on a team at any given point in time.
Now try that again with four healers. Or better yet, a team full of nothing but healers. What can you do against that? It doesn't matter if you focus fire because the entire team of healers can EASILY out-heal an entire team of DPS classes. Attempting to pressure all of them at once is fruitless because any single healer can out-heal the damage output of any single DPS.
If the solution is to cap the number of healers available to each side, that would be fine. As it is, with uncapped class compositions available for everyone to abuse, it's only a matter of time before you start seeing more healer-heavy compositions making life hell for everyone involved.
I can agree with that. I didn't realize anyone was actually running with full healer comps. I've been in groups that have taken down 3-4 healers (they didn't seem to know what they were doing though), but I've never seen a full 8 person party. That wasn't a part of OP's list of complaints though.If the solution is to cap the number of healers available to each side, that would be fine. As it is, with uncapped class compositions available for everyone to abuse, it's only a matter of time before you start seeing more healer-heavy compositions making life hell for everyone involved.
Last edited by Shake0615; 07-13-2014 at 04:48 AM.

Healers are fine as is.
If there are 8 Healers in a group:
1. You just leave, and cap something else
2. You try to cc them and kill them 1by1
3. You fight and wait for LB2((which just kills everything inside)(or LB1+Flare))
The only thing I hate about the pvp here is that as a healer..anything can literally interrupt your cast. That and flare is a pain to deal with.


Most op in my opinion is that aoe limit break.
What makes the random reader think you don't know what your talking about? Your original post.So what makes you think I have very little experience with PvP? Also I'm posting on behalf of 3 player who live in 1 house who have all put input in on this and have had quite a bit of PvP chance in other MMOs not just FFXI and FFXIV. Its not the worse PvP (I think Warhammer age of reckoning earned that and WAR thinks Aion was the worse) but we all agree it isn't the best either.So what makes you think i have very little experience with PvP? For one of the most "balanced" PvPs it sure seems to have alot of flaws with being able to abuse tricks against casters (and to a degree a healer casting as well) that should be adressed since they are the only jobs that cannot auto drop there damage like the other jobs.
As for the potency reduction for BRD not being in a sweet spot its pretty much the same way Imperial Guard kill anything in Warhammer 40k. Put enough shots into and it will die. Since they have great ACC its not a problem to land the hits even while backing up from incoming targets.
Also the fact anyone thinks ring around the caster is fair is beyond me.
I further lost faith when someone called you out on not exactly being battle tested in FFXIV, and your respond with 6 other MMO's and how 3 people living in one house means your opinion is valid. This isn't me saying your opinion isn't though. This is me confirming it looks like you haven't had a ton of experience based on what you said.
For example. I love PvP. In all games. I have rose high in rankings, in many games and formats. Here is the past year alone.
Rank 1 in: Skulls of the Shogun, all multiplayer leaderboards.
Rank 1 in Monaco: what's yours is mine 17/32 maps.
5th for 3 lane maps in guardians of middle earth, 32nd for 1 lane maps.
Street Fighter 4: Ranked 1 for arcade score for months straight, 4th best win ratio/rank for Abel.
2nd in our NHL league,
All of that? Means nothing in FFXIV PvP. My 3200 matches in wolves den, and my 40 matches in front lines does though.
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