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Thread: PvP adjustments

  1. #1
    Player
    Baylon's Avatar
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    Jul 2014
    Posts
    10
    Character
    Baylon Minaithnir
    World
    Excalibur
    Main Class
    Alchemist Lv 50

    PvP adjustments

    PvP is horribly unbalanced between the jobs right now in the new frontlines system and could really use a fix. These are my ideas as possible fixes and will most likely be slightly biased in favor of casters while being unfavorable to Bards. (only reason i made this is because i can't find a post for it anywhere.)

    GLA/PLD- Provoke should switch the target to focus you for 5-8 seconds.

    MRD/WAR- Honestly think MRD/WAR are fine as is if someone else wants to chime in on that one be my guest.

    [WAR roommate's note. WAR is fine, I enjoy being OP] >:3

    PGL/MNK and LNC/DRG- They shouldn't require to be in the proper positioning to get the stance/weaponskill bonus thing they get. (not sure about DRG with this one but thought it would be fair for both to get) Maybe apply a heavy effect with jump? Idk just seems like it would give them a way to catch a fleeing enemy a bit better, and it still has a long cooldown.
    (0)

  2. #2
    Player
    Baylon's Avatar
    Join Date
    Jul 2014
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    10
    Character
    Baylon Minaithnir
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    ARC/BRD- 30%~50% lower acc while moving and attack depending on the distance from said target. While this would hurt BRDs alot they do get Hawkeye every 90 seconds to counter this and they are the only range auto attackers and weaponskillers in the game atm.

    Slightly slower movement speed while running and autoattacking/weaponskilling.

    (I hated BRDs in XI and have hated them since day 1, so I know I'm being very biased about this but the BRD roommate is kind of against this to a degree)

    THM/BLM and ACN/SMN- (once again I main these so I will be biased to them) Giving casters a 5~yalm/foot/(whatever main unit of measurement is used in the game) area of where they don't require line of sight to cast on a target to stop the "ring around the caster" game. This give a caster a semi-fighting chance against melee DPS and Tanks that they know they cant outrun.
    (0)

  3. #3
    Player
    Baylon's Avatar
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    Jul 2014
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    Character
    Baylon Minaithnir
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    An increased chance to not get interrupted by a basic hit or weaponskill. There are plenty of stuns and silences on the other jobs to interrupt what they don't want hitting them (except healers?? Idk i don't have a healer to mess around on to see how Holy/Selene would work)

    or reduce the overall cast time of each spell so they are harder to interrupt or preferably (once again biased) make them insta-cast (i want to triple flare a BRD in 8 seconds). I know the last one would be to broken but i can wish right >.>

    Maybe increase speed of pets to they can have a chance of getting to running target

    <Also Bard roommate here I believe you should make it so that you don't see the enemy caster on your target bar if they are casting on you if you are not focusing the target until something lands on you. I can't tell you how many times I'm just minding my own business and I'll suddenly see a Black Mage casting sleep at me and just turn around and destroy the poor fool.>
    (0)

  4. #4
    Player
    Baylon's Avatar
    Join Date
    Jul 2014
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    10
    Character
    Baylon Minaithnir
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    CNJ/WHM/SCH- No regen stacking

    Weaken heals a bit (-50 potency? Idk I'm not sure how the whole potency thing works)

    Lustrate on 5 second cooldown (tanks getting back 150% hp in 6 seconds sucks but is funny)

    I guess make fairies heals a bit less potent? saw someone complain about it and yeah a SCH throwing Bio2 Miasma 2 Miasma and Bio then running around because fairies will heal them seems broken a bit in a 1v1 (yes i know its team based but 1v1s do happen)

    Those are just my good (in my thought process anyways) ideas that I think would work for PvP only. Would like to hear anyone else's ideas (except BRDs because I hate you people).
    PS: somewhat sorry for the post(I'm not if you're a BRD and I have a quite a few in-game BRD "friends")
    (0)

  5. #5
    Player
    Koltik's Avatar
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    Sep 2013
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    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    FYi you can edit an existing post and get around the 1000 char limit per post. have a character limit.
    (0)

  6. #6
    Player
    tehomegaking's Avatar
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    Dec 2013
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    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    It's always funny to read someone who has very little experience saying this like how "horribly unbalanced" pvp is.
    This game has one of the most balanced pvp systems in any mmo. The only thing which stands out as being overpowered is probably summoners. Too much versatility, too much burst, too much pressure.. and then having CC on top.
    (4)

  7. #7
    Player
    Zyrusticae's Avatar
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    Sep 2013
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    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by tehomegaking View Post
    It's always funny to read someone who has very little experience saying this like how "horribly unbalanced" pvp is.
    This game has one of the most balanced pvp systems in any mmo. The only thing which stands out as being overpowered is probably summoners. Too much versatility, too much burst, too much pressure.. and then having CC on top.
    Actually, healers are most certainly overpowered in general. Look at the stats screen at the end of any match and note how much they heal vs. how much a DPS class deals out. The disparity should be extremely obvious.

    The moment you have healer-heavy teams on all three sides in Frontlines, you'll understand...
    (3)

  8. #8
    Player
    tehomegaking's Avatar
    Join Date
    Dec 2013
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    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    I'd say your teams DPS just sucks. Jump on a healer, see how you do vs a competent DPS. Not just some random pve'r who decided to hop into frontlines. Go up against a legitimate rank 30/40 dragoon/warrior/monk/bard and you'll see how close a healer is teetering on the edge of ruin at any given moment.
    (3)
    Last edited by tehomegaking; 07-13-2014 at 04:07 AM.

  9. #9
    Player
    Shake0615's Avatar
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    Dec 2013
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    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Healers aren't overpowered, I just don't think that people know how to deal with them yet. I've healed as SCH and WHM and done very well until I ran into a group who actually knew what to do with me. We are able to heal as much as we can simply because we aren't being pressured enough and we aren't being taken down strategically. When the group is operating as a team and not letting a SCH run wild, it isn't hard to drop one at all. Point in case, I switch to MNK and coordinate with a PLD or DRG for most of the fight and we drop healers like they're hot potatoes. Too many people try to 1v1 a SCH and complain that they're overpowered. I agree with tehomegaking, this system is very balanced on the whole.
    (0)

  10. #10
    Player
    Zyrusticae's Avatar
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    Sep 2013
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    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    You guys are missing the point.

    Of course it's not a problem when there's only one or two healers on a team at any given point in time.

    Now try that again with four healers. Or better yet, a team full of nothing but healers. What can you do against that? It doesn't matter if you focus fire because the entire team of healers can EASILY out-heal an entire team of DPS classes. Attempting to pressure all of them at once is fruitless because any single healer can out-heal the damage output of any single DPS.

    If the solution is to cap the number of healers available to each side, that would be fine. As it is, with uncapped class compositions available for everyone to abuse, it's only a matter of time before you start seeing more healer-heavy compositions making life hell for everyone involved.
    (2)

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