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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Dps complaining about queue times. Why not play a tank or healer? You know you play a job everyone and their momma plays.

    People that make other people skip cutscenes.

    Failing and stuff when you have a success rate of 90% or higher and you fail it at least twice in a row. For people that don't know math, missing two times in a row with 90% chance to succeed is .01 or a 1% chance of happening lol
    (1)
    Last edited by DeadRiser; 07-13-2014 at 02:17 PM.

  2. #2
    Player
    Kerowyn's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Kerowynn Thish
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DeadRiser View Post
    Dps complaining about queue times. Why not play a tank or healer? You know you play a job everyone and their momma plays.

    People that make other people skip cutscenes.

    Failing and stuff when you have a success rate of 90% or higher and you fail it at least twice in a row. For people that don't know math, missing two times in a row with 90% chance to succeed is .001 or a 0.1% chance of happening lol
    You do realize that its a 90% Chance Per Action right? Every action gets its own roll of the "dice" on the Random Number Generator. So that 90% Success Rate is not a cumulative effect like so many people think it is or wish it would be. Sorry to disappoint.
    (5)

  3. #3
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    The crafting success rate is just bogus. On a low level crafter failure is much higher than 10% where it gives 90% success rate at certain actions and pretty much guaranteed to fail without Steady Hand up when crafting at your level. And at a higher level, crafting lower level items success is much higher than the given 90%. So why give a misleading %.

    And why did they release the two Magitek Mount cosmetic actions without a way to use them that doesn't involve turning on your Pet Hotbar/Crossbar under configuration? I even tried last night to find a way to macro the pet cross hotbar on and off alongside the mount summon but haven't found a way to do it. Summoners and Scholars who have a setup that involves not using the pet hotbar have to go through steps that make it not worth using at all.
    (1)
    Last edited by Buff_Archer; 07-13-2014 at 01:34 AM.

  4. #4
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by DeadRiser View Post
    Failing and stuff when you have a success rate of 90% or higher and you fail it at least twice in a row. For people that don't know math, missing two times in a row with 90% chance to succeed is .001 or a 0.1% chance of happening lol
    From those that do know math, the chance of two 10% events happening in a row is actually 1%.

    Why the hell do materials have to drop in the same slots as chests in the i70/i80 dungeons, I'm trying to get this goddamn Pilgrim's Eyepatch because it's the only healer eyepatch, but it literally drops in one chest from one boss in one dungeon and that chest can still be overwritten by the crafting mats drop and yes I know they're worth some money but do you know how disappointed I get to not even see it dropping some sort of loot? Like "haha, you never even had a chance this run".
    (2)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Garlyle View Post
    From those that do know math, the chance of two 10% events happening in a row is actually 1%.
    Its actually a 1 in 19 chance of a double failure when making 2 attempts on something, but more noticeable because you have a 1 in 10 chance of failing the second time after you have already failed once. Saying its a 99% chance is a common error.

    Rolling 2d10 and getting 0,0 is a 1 in 100 chance.
    Rerolling a d10 when you get a 0 on the first roll gives you a 1 in 19 chance of the final number being 0.
    (1)