Already did. Twin Adder in my last match, every alliance had 4-5 healers... They absolutely dominated.Healers in general are pretty OP in Frontlines. Seeing healers consistently manage 90k+ heals per match (some, probably unpressured, manage 120k+) makes me feel that we're in for some trouble if they don't get reigned in in the future. The last thing you ever want to face is a healer-heavy group (4+ healers in one party).
No, it wasn't even an issue of trying to get the flag... They literally steamrolled the entire bloody map and had both immortal flames and maelstrom spawn locked.
There was an MMORPG once that had "Guardians" near the spawn points of each team. These guardians would be Max level, and have insane power.
I've seen outposts with 5 healers and nothing else defending it. Impossible to killHealers in general are pretty OP in Frontlines. Seeing healers consistently manage 90k+ heals per match (some, probably unpressured, manage 120k+) makes me feel that we're in for some trouble if they don't get reigned in in the future. The last thing you ever want to face is a healer-heavy group (4+ healers in one party).
Depending how I feel I've been switching back and forth between my sch(my main) and smn(who I didn't gear after I hit 50 and got af) after getting my smn some proper gear, I can say both jobs are awesome. As sch, it's. Very hard. For people to kill me. And even if you manage to, ether I've got dots on you and all your friends and some of you will die soon, or I survived long enough for my friends to show up and clean up, or both. =D
And smn? Follow a few melee around, sit back, throw up dots and hit someone with a fester. Scares the shit out of people when they just take random huge chunks of hp out of nowhere. XD can't count how many I've. Sent running when they are. Fighting my people, winning, then suddenly drop to 20% he in a couple secodns
Excuse my horrid typing. Sitting at work typing in my. Phone between customers lol
Not really.. i had a shitload of situations where i was facing BRD, SMN, SCH and all others 1 on 1, they don't really stand a chance against a pure DPS like DRG or MNK. Even MNK vs DRG can turn out both ways and are equal in 1 on 1. The Problem is when they group up, like 5 healers including pets camping the flag are a fu**ing pain in the Ass and needs to be adressed by SE, like limiting the amount of healers á Pt by 3.
It can't be the goal to go in ALL healer and just camp the flags. No clue how those people who do that want to win like that. It is like cheating/boting in a Game, or this Game. YOU did nothing to win, The bot did it for you, so nothing to be proud of but maybe a psychological hiatus.
In the end all Classes have their pro's and con's but they start to shine in different situations. You can't really say a certain Class is OP, but apparently certain classes are not correctly balanced.
EDIT:
Those Healer groups are from Twin Adder mainly, seems to be the same pt/alli all over again.
Last edited by Nero; 07-13-2014 at 09:55 AM.
I actually love going in as PLD, I can stun the sh*t outta the entire group, especially if you have a BLM sleep 'em, then focus the healers and stun-lock 'em and they go down so quickly. But that requires more strategy than most groups seem to be capable of, last group felt like going after the warrior first for some unknown reason, seriously I don't think they killed a single enemy before they all got wiped.
In my experience it's party composition combined with player knowledge that can be "overpowered".
Two BRDs on both healers together with PLD. Those healers will never cast, forced to pop PvP abilities and after that it's over.
Meanwhile casters and melee are having a field day. xD
SE did a pretty good job with balance in PvP. It's very, very difficult and I think we should praise them for this.
There can be some adjustments of course. xD
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