Results 1 to 3 of 3
  1. #1
    Player
    Zeeg44's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Teayen Seishero
    World
    Midgardsormr
    Main Class
    Gladiator Lv 70

    Raise the drop rate of armor in hard mode dungeons

    I would like to adress and issue a lot of people have been talking about but no one has posted in here. The drop rate of armor is way to low in all the hard mode and high and expert dungeons. When you can run 10 dungeon in a row and only see 3 pieces of armor that's bad. I understand if your trying to make incentive for people to run these dungeons over and over but honestly i would still run them even if I have all the armor from it. I have heard some creative suggestions so far on how to solve this issue my favorite being place them in the side chest along with potions this solves the low armor drop problem and gives players reason to venture to parts of the dungeon we normaly skip. I'm not saying get rid of the crafting mats just tone it down I'm tired of killing the final boss of a hm dungeon and getting water or animal fat. Thank you for your time SE I hope I was helpful in some way I love this game ^^
    (2)

  2. #2
    Player
    Marcu18's Avatar
    Join Date
    Jun 2014
    Posts
    144
    Character
    Yusei Max
    World
    Famfrit
    Main Class
    Conjurer Lv 90
    Yes please!! Or maybe if beat some dungeons enough times you get pick 1 item u want.
    (0)

  3. #3
    Player
    JazerCamacho's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    56
    Character
    Rizo Sithis
    World
    Exodus
    Main Class
    Gladiator Lv 50
    I say that the final boss of any dungeon should be a guaranteed armor piece dropped. The first boss should have the lowest chance and the middle boss in between. Side chests is where all crafting mats should be. It's like a big F.U. Opening a chest after killing kraken and getting voidsent blood -_- tell me I'm not the only one who feels like you just got the bird flipped at you when that happens?
    (0)