Or maybe this enmity change is intentional rise of skill cap? I don't know, I just wonder why people says that this has to be a bug.Of course DPS should watch their enmity level, but it's about difference in how enmity reacts nowadays.
We are rather discussing a case where tank is as well equipped as DPS and prior to 2.3 had quite some lead in hate (let's say half of the hate bar), after the change it seems to be on the edge of loosing hate in some scenarios while doing the very same thing as before.
I've been running couple of dungs with my folks to verify if it was one time scenario previously as after many many runs with them I have a feeling on how the hate stays and when I should do what. Enmity builds kinda odd in my opinion :/
Feels like an unintended change with the patch, same as lack of response from pets to commands (smash this button, smash it!)
From what I've read in the patch notes the only change in enmity should be a single target potency increase of BLM, which is not the issue based on posts in this thread. Fire/Blizz II were not boosted, nor were other classes.
Anyway, it does not make it impossible to tank now, but makes the job harder in my opinion. If it was intended, fair enough, but if not then it is something worth SE taking look at as plenty users have same impression it seems.
Seeing how behaviour changed in response of pets with the modification of their abilities (it is accepted bug asaik) I would say there is quite some chance that SE messed up some settings in code for Oaths/Defiance while modifying settings of those skills with automatic activation after death![]()
I never, ever let the game do something as important as applying Shield Oath automatically. First time after the patch, when I had my Shiled Oath automatically applied after death I actually thought it can be UI bug that the icon stays there but the actual effect is not applied. Since then I always recast it (when entering any instance, or when dying). However, I don't have enough experience to say if even after re-applying the Shield Oath the enmity generator went down or not. Simply because majority of time I spend playing this game was pre 40 and doing dungeons pre Shield Oath with rolette full of ilvl100 DPS and healers was a true nightmare where I had to maximize everything and pay attention to every-single-mob (calculating the rotation and in-betweens CDs to maintain the aggro on pulls). Since lvl 40 it's so, so, so much easier that possible drop in enmity is not noticeable for me.From what I've read in the patch notes the only change in enmity should be a single target potency increase of BLM, which is not the issue based on posts in this thread. Fire/Blizz II were not boosted, nor were other classes.
Anyway, it does not make it impossible to tank now, but makes the job harder in my opinion. If it was intended, fair enough, but if not then it is something worth SE taking look at as plenty users have same impression it seems.
Seeing how behaviour changed in response of pets with the modification of their abilities (it is accepted bug asaik) I would say there is quite some chance that SE messed up some settings in code for Oaths/Defiance while modifying settings of those skills with automatic activation after death
Last edited by silvach; 07-15-2014 at 09:32 PM.
My friend and I were running expert roulette yesterday, and while he was on his PLD he was having hate issues. I was my SMN and even I got into the orange / red zone. He commented how he had to use flash a lot more this time around. Later went on my warrior, with the exception of Tam Tara where you have that one room with a crazy ton of adds..I had no hate issues.
Yes, I noticed it too. SOmetimes I feel like the shield oath was never on, it especially happens when I enter the dungeon with shield oath applied before instance, or after the wipe.
as warrior i haven't had any problems. while i've only played paladin for coil and ramuh since the patch, i haven't seen any issue there either. but maybe i'm just lucky or its the way i play? but regardless of what i do, i always do whatever i can to generate as much hate as possible so that could be part of why.
As a i lvl 103 tank with i lvl 100 weapon I have had some hate problems running dungeons as well so I had to change up my play style a little I have
Actually had to start using provoke. Who knows maybe just the machanics of the new dungeons to try and prevent speed runs. Ill let you all known how it is after I get my novus.
Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici
I've tanked some more since my post on page 2 and still didn't encounter any issues.
My boyfriend said he had lots of issues as an i103 PLD before the patch a few days ago. I have an i92 PLD, which is clearly significantly less geared than his, and I've found that BLMs are ripping hate off me like crazy, even after the fix. It's almost as if they buffed their skills but didn't balance their enmity properly. They're the class that cause me the most stress, but I found that even an i95 Summoner and Dragoon can come incredibly close to ripping hate now. I don't remember having this much trouble in Bray HM.
I was in ST the other day as a PLD fighting the second boss, and I ran to the spawn point for the clockwork squire. The second he spawned, I lobbed and comboed over and over trying to keep him where he started, which is where you want him. He ran a bit, turned around, and started hitting me. Great! Then, while I was still doing combo after combo, his aggro icon suddenly turned yellow, his target switched to a SMN in another alliance on the other side of the map, and he ran away from me. I provoked, it did nothing. I ran after him, and I could not get him to stop hitting the SMN no matter what I did. As a result, we wiped, and I felt like a total newb. The SMN, btw, was well out of targetting range for me, so I don't think he could have been even attacking the Squire, and I don't see how he could have DoTed it since he was never in range until the aggro shift.
I still have no idea what happened there. Has anyone experienced anything like that?
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
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