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  1. #11
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Machetazzo View Post
    From what I've read in the patch notes the only change in enmity should be a single target potency increase of BLM, which is not the issue based on posts in this thread. Fire/Blizz II were not boosted, nor were other classes.
    Anyway, it does not make it impossible to tank now, but makes the job harder in my opinion. If it was intended, fair enough, but if not then it is something worth SE taking look at as plenty users have same impression it seems.

    Seeing how behaviour changed in response of pets with the modification of their abilities (it is accepted bug asaik) I would say there is quite some chance that SE messed up some settings in code for Oaths/Defiance while modifying settings of those skills with automatic activation after death
    I never, ever let the game do something as important as applying Shield Oath automatically. First time after the patch, when I had my Shiled Oath automatically applied after death I actually thought it can be UI bug that the icon stays there but the actual effect is not applied. Since then I always recast it (when entering any instance, or when dying). However, I don't have enough experience to say if even after re-applying the Shield Oath the enmity generator went down or not. Simply because majority of time I spend playing this game was pre 40 and doing dungeons pre Shield Oath with rolette full of ilvl100 DPS and healers was a true nightmare where I had to maximize everything and pay attention to every-single-mob (calculating the rotation and in-betweens CDs to maintain the aggro on pulls). Since lvl 40 it's so, so, so much easier that possible drop in enmity is not noticeable for me.
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    Last edited by silvach; 07-15-2014 at 09:32 PM.

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