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  1. #1
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    So what you actually say is that you can't hold hate when you are in a group of better geared DPS? Well it kind of does not seems like a "code" problem that should be fixed. This may be intentional for bump up the skill cap of the game. Shouldn't DPS watch out for his hate generation and lower it when it becomes too high?

    So if you can't hold aggro by any means and your DPS blame you - just ask them to kindly watch over the hate meter and lower the DPS output when they hit the 85% or higher.

    Sometimes when I was leveling PLD I was parried with lvl50 i90 i100 DPSes, even after syncing their DPS was superior and I had problems to keep the single target hate. And it's not like I was geared utterly bad, my gear was up to date all the time (especially a weapon which i bought from Market / Maelstorm or I obtained from dungeons). DPS needs to learn their role as well.

    I shouldn't steal hate from tank only because I'm able to.
    (1)

  2. #2
    Player
    Machetazzo's Avatar
    Join Date
    Apr 2014
    Posts
    34
    Character
    Machete Protector
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by silvach View Post
    So what you actually say is that you can't hold hate when you are in a group of better geared DPS? Well it kind of does not seems like a "code" problem that should be fixed. This may be intentional for bump up the skill cap of the game. Shouldn't DPS watch out for his hate generation and lower it when it becomes too high?
    Of course DPS should watch their enmity level, but it's about difference in how enmity reacts nowadays.
    We are rather discussing a case where tank is as well equipped as DPS and prior to 2.3 had quite some lead in hate (let's say half of the hate bar), after the change it seems to be on the edge of loosing hate in some scenarios while doing the very same thing as before.

    I've been running couple of dungs with my folks to verify if it was one time scenario previously as after many many runs with them I have a feeling on how the hate stays and when I should do what. Enmity builds kinda odd in my opinion :/
    Feels like an unintended change with the patch, same as lack of response from pets to commands (smash this button, smash it!)
    (1)

  3. #3
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Machetazzo View Post
    Of course DPS should watch their enmity level, but it's about difference in how enmity reacts nowadays.
    We are rather discussing a case where tank is as well equipped as DPS and prior to 2.3 had quite some lead in hate (let's say half of the hate bar), after the change it seems to be on the edge of loosing hate in some scenarios while doing the very same thing as before.

    I've been running couple of dungs with my folks to verify if it was one time scenario previously as after many many runs with them I have a feeling on how the hate stays and when I should do what. Enmity builds kinda odd in my opinion :/
    Feels like an unintended change with the patch, same as lack of response from pets to commands (smash this button, smash it!)
    Or maybe this enmity change is intentional rise of skill cap? I don't know, I just wonder why people says that this has to be a bug.
    (0)

  4. #4
    Player
    Machetazzo's Avatar
    Join Date
    Apr 2014
    Posts
    34
    Character
    Machete Protector
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by silvach View Post
    Or maybe this enmity change is intentional rise of skill cap? I don't know, I just wonder why people says that this has to be a bug.
    From what I've read in the patch notes the only change in enmity should be a single target potency increase of BLM, which is not the issue based on posts in this thread. Fire/Blizz II were not boosted, nor were other classes.
    Anyway, it does not make it impossible to tank now, but makes the job harder in my opinion. If it was intended, fair enough, but if not then it is something worth SE taking look at as plenty users have same impression it seems.

    Seeing how behaviour changed in response of pets with the modification of their abilities (it is accepted bug asaik) I would say there is quite some chance that SE messed up some settings in code for Oaths/Defiance while modifying settings of those skills with automatic activation after death
    (1)

  5. #5
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Machetazzo View Post
    From what I've read in the patch notes the only change in enmity should be a single target potency increase of BLM, which is not the issue based on posts in this thread. Fire/Blizz II were not boosted, nor were other classes.
    Anyway, it does not make it impossible to tank now, but makes the job harder in my opinion. If it was intended, fair enough, but if not then it is something worth SE taking look at as plenty users have same impression it seems.

    Seeing how behaviour changed in response of pets with the modification of their abilities (it is accepted bug asaik) I would say there is quite some chance that SE messed up some settings in code for Oaths/Defiance while modifying settings of those skills with automatic activation after death
    I never, ever let the game do something as important as applying Shield Oath automatically. First time after the patch, when I had my Shiled Oath automatically applied after death I actually thought it can be UI bug that the icon stays there but the actual effect is not applied. Since then I always recast it (when entering any instance, or when dying). However, I don't have enough experience to say if even after re-applying the Shield Oath the enmity generator went down or not. Simply because majority of time I spend playing this game was pre 40 and doing dungeons pre Shield Oath with rolette full of ilvl100 DPS and healers was a true nightmare where I had to maximize everything and pay attention to every-single-mob (calculating the rotation and in-betweens CDs to maintain the aggro on pulls). Since lvl 40 it's so, so, so much easier that possible drop in enmity is not noticeable for me.
    (0)
    Last edited by silvach; 07-15-2014 at 09:32 PM.

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