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  1. #21
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    I think I have finally ran into the issue last night while running with my SO healer; it never seemed to happen during any dungeons, but it did during a few fates. Mind you I didn't have defiance up, but she never use to surpass 60% of my hate output running SE > BB and she was riding my ass through the whole fight, haha.

    I don't think the problem comes from the tank stance hate multiplier if I can view a sizable difference w/o defiance up though. Either way, I didn't see any patch notes regarding combo hate multipliers, so does that mean the infamous spaghetti coding SE is known for plagues FFXIV too? Haha
    (0)

  2. #22
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Also seen this happen as healer, PLD was losing hate all over the place. I recommended trying switch shield oath off and back on, no change.
    (1)

  3. #23
    Player
    Machetazzo's Avatar
    Join Date
    Apr 2014
    Posts
    34
    Character
    Machete Protector
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    I have noticed the same issue while tanking SVHM.
    Was with MNK and BLM who were well equipped at around 95-100, my PLD is close though at 91ilvl and I never had issues keeping hate in such party config unless monk was going all out on wrong moob before I had time to do 2-3 GCD skills.

    Have to admit that I haven't tanked much for a while, so maybe was not doing 100%optimal, but PLD is so straight forward... Anyway, I usually flash -> CoS -> flash(sometimes 2x if BLM is strong) then start my 1st RoH combo on main target -> flash after the 1st combo to keep up the hate on secondary targets vs. healer/BLM.
    It always worked fine and I was not loosing the hate on main target, nor other adds (had them fully on me so the flash after RoH was more for security reasons before building hate on them with standard combo than a must). Now after the patch I was very close to loosing the hate on main target to monk and on secondary targets for BLM when I was in the middle of my first combo.
    The monk might have been exceptional but he didn't have at this point GLIII, BLM wasn't flaring, and yet I was for almost whole dung on the edge of loosing hate (lost it few times, too).
    Other thing is that getting back the moob was a nightmare.

    Last time I had such issues in dungeon as a tank was when I was fresh 50 and DDs were 20+ilvl above me. I don't mind fighting for hate and it might be fun up to some extend, but nothing I read about 2.3 indicates change in enmity (other than BLM single target potency increase which was not really applicable in this case).

    Regards,
    M
    (0)

  4. #24
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Machetazzo View Post
    I have noticed the same issue while tanking SVHM.
    Was with MNK and BLM who were well equipped at around 95-100, my PLD is close though at 91ilvl and I never had issues keeping hate in such party config unless monk was going all out on wrong moob before I had time to do 2-3 GCD skills.

    Have to admit that I haven't tanked much for a while, so maybe was not doing 100%optimal, but PLD is so straight forward... Anyway, I usually flash -> CoS -> flash(sometimes 2x if BLM is strong) then start my 1st RoH combo on main target -> flash after the 1st combo to keep up the hate on secondary targets vs. healer/BLM.
    It always worked fine and I was not loosing the hate on main target, nor other adds (had them fully on me so the flash after RoH was more for security reasons before building hate on them with standard combo than a must). Now after the patch I was very close to loosing the hate on main target to monk and on secondary targets for BLM when I was in the middle of my first combo.
    The monk might have been exceptional but he didn't have at this point GLIII, BLM wasn't flaring, and yet I was for almost whole dung on the edge of loosing hate (lost it few times, too).
    Other thing is that getting back the moob was a nightmare.

    Last time I had such issues in dungeon as a tank was when I was fresh 50 and DDs were 20+ilvl above me. I don't mind fighting for hate and it might be fun up to some extend, but nothing I read about 2.3 indicates change in enmity (other than BLM single target potency increase which was not really applicable in this case).

    Regards,
    M
    This is exactly what i experienced, except for the part "i haven't tanked much in a while".
    (0)

  5. #25
    Player
    Hinty's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Hinty Kiri
    World
    Cactuar
    Main Class
    Warrior Lv 60
    I haven't had any problems keeping hate since the patch. The few times I do lose hate it's my own fault. Even when I'm on another job and group with other tanks they seem to be doing fine as well.

    I could see there being a bug with shield oath since there was that one bug where sword oath would keep the enmity boost when switching from shield oath, but I have yet to experience it.
    (0)

  6. #26
    Player
    Enyeto's Avatar
    Join Date
    Jul 2014
    Posts
    24
    Character
    Enyeto Tyee
    World
    Lamia
    Main Class
    Marauder Lv 50
    I just want Overpower to cost 80TP instead of 140TP. This game is really killing my style not being able to chain pull groups.
    (0)
    Quote Originally Posted by Nabian View Post
    We need to raise the bar not lower it. Saying he "still needs to learn" doesn't change the fact that he is still currently a bad player.

  7. #27
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Enyeto View Post
    I just want Overpower to cost 80TP instead of 140TP. This game is really killing my style not being able to chain pull groups.
    You don't need to spam Overpower 'till you're out of TP to hold group hate, unless you're being completely out-geared by your party members. At your level, you should only need several or so per group of 3-4; Overpower > (Heavy Swing > Maim) > Overpower (x2) > (Heavy Swing > Skull Sunder) > (Heavy Swing > Maim) > Overpower (x2 if necessary) > continue single target combos.

    Overpower's hate gen. is often underestimated and many think they just need to spam it when they lose enemies to people focusing an enemy the tank is not. There are a few ways to combat this; the simplest is to mark the focus target of the group (no need to mark them all as it can just complicate things), another option is to do all the grunt work yourself and continually change your focused target to which ever are being focused by the dps (this option will be harder at your level since you do not yet have access to your enmity combo finisher, Butcher's Block). I don't normally mark, but I run with static players most of the time; I tend to tab through targets to gauge my enmity lead after an initial AE burst, from there [single target] focus down enemies and weave in another Overpower if necessary. The only time Overpower spam may be necessary is during large group pulls of speed runs, but you have time to recover TP between those pulls.
    (0)

  8. #28
    Player
    Enyeto's Avatar
    Join Date
    Jul 2014
    Posts
    24
    Character
    Enyeto Tyee
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Skull_Angel View Post
    You don't need to spam Overpower 'till you're out of TP to hold group hate, unless you're being completely out-geared by your party members....
    I appreciate the advice, but I'm looking more for it to be used as AE dps. I want to use it more but am restricted by the TP cost. (I'm only 38 currently) In other games tanks still got an AE dps ability, hate gen aside, I want to put up some more damage contribution! For instance, in Rift as a tank you could combo your single target stuff and had other single target hate generation abilities; yet, you had almost no AE threat generation aside from that 1 AE taunt. After that you just did damage and cycled a few ST hate generators here and there.

    I don't have an issue keeping hate, I have a problem with the games limitation for me to pull 14+ mobs and help dps them down efficiently.
    (0)
    Quote Originally Posted by Nabian View Post
    We need to raise the bar not lower it. Saying he "still needs to learn" doesn't change the fact that he is still currently a bad player.

  9. #29
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Hmm.. Haven't noticed issues on either tank after the patch.. BEFORE the patch I started noticing some DPS getting extremely close in some fights on PLD, but I recently upgraded from Curtana Zenith to Weathered Burtgang and haven't had any issues since.

    I also re-spec'd WAR to 30 strength a while back. I be stealing all the hate with him... Provoke? What? It's called Berserk and Unchained xD

    If it's not buggin', probably just DPS creeping up on enmity output. Though I know a few high geared Paladins that run certain content in Sword Oath without enmity problems.
    (0)

  10. #30
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    I've had issues both as a war and as a pld with random threat lost. For no reason. And it's not like we don't know how to play it by the book.

    After 3 BB combos, and then...the blm pulls hate? wtf...oh well, back to killing adds.

    Seems to happen the most when threat is still getting established, so maybe something is not getting calculated fast enough.
    (1)

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