Quote Originally Posted by Machetazzo View Post
I have noticed the same issue while tanking SVHM.
Was with MNK and BLM who were well equipped at around 95-100, my PLD is close though at 91ilvl and I never had issues keeping hate in such party config unless monk was going all out on wrong moob before I had time to do 2-3 GCD skills.

Have to admit that I haven't tanked much for a while, so maybe was not doing 100%optimal, but PLD is so straight forward... Anyway, I usually flash -> CoS -> flash(sometimes 2x if BLM is strong) then start my 1st RoH combo on main target -> flash after the 1st combo to keep up the hate on secondary targets vs. healer/BLM.
It always worked fine and I was not loosing the hate on main target, nor other adds (had them fully on me so the flash after RoH was more for security reasons before building hate on them with standard combo than a must). Now after the patch I was very close to loosing the hate on main target to monk and on secondary targets for BLM when I was in the middle of my first combo.
The monk might have been exceptional but he didn't have at this point GLIII, BLM wasn't flaring, and yet I was for almost whole dung on the edge of loosing hate (lost it few times, too).
Other thing is that getting back the moob was a nightmare.

Last time I had such issues in dungeon as a tank was when I was fresh 50 and DDs were 20+ilvl above me. I don't mind fighting for hate and it might be fun up to some extend, but nothing I read about 2.3 indicates change in enmity (other than BLM single target potency increase which was not really applicable in this case).

Regards,
M
This is exactly what i experienced, except for the part "i haven't tanked much in a while".