Quote Originally Posted by Kenji1134 View Post
Quick update:

Did T7 again tonight. If I try to get initial aggro on a Deathdancer using a melee range attack, like a combo'ed Skull Sunder or Steel Cyclone, it will just run away from me, go to someone, look at them, and come back.

If I use Tomahawk, it will start running to someone, BUT THEN, it actually comes back to me as soon as the attack connects... Sometimes it takes 2 if there's a bit too much healing aggro at that moment. But Tomahawk seems to fix this issue for T7.
Mmm, I don't really think it fixes it. I am pretty positive last night when helping another group that I saw multiple times, (and it happened to my WAR when I picked up) that the tomahawk would still hit and have the add run to even a BRD at times who literally didn't have it targeted but was just in the vicinity.

I agree with the Skull Sunder/SC though. Just some weird target acquisition going on or something. I hope SE looks into this. It isn't game breaking, but definitely a little sloppy. The T6 issue I notice is also a pain for PLDs trying to keep aggroe over AoE healing WHMs. If the MT doesn't sit next to the party till the slugs hit them, the OT can really only get one flash before they run way out of range to run straight back to the PLD.

As far as straight enmity, I'm still not seeing it. Sounds like what people are reporting is the similar glitch of SwO > ShO before. Buff shows up but not the effect, and maybe something similar now with Defiance. Turning the buff off, then back on, was also the fix for that before. So if people are wanting a temporary answer, that is the best one. Hopefully SE looks into this and gets back to us.