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  1. #11
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    I've never run into the problem myself, but I think the main issue comes from the increasing discrepancy in attack power between [standard] tanks and dps. Each ilvl increase is giving dps a much larger increase in AP than the standard vit build tank, and their enmity modifiers just can't keep up with the difference in damage output. If Tanks' AP was to be modified by vit rather than str, this wouldn't be an issue and tanking accessories would be as powerful as their dps/healing counterparts.
    (0)

  2. #12
    Player
    RaineAmorie's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    131
    Character
    Jojorito Zazarito
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    I've been noticing that's it's been a lot harder for me to take a mob back if someone pulls hate. I main WAR and I can spam BB combo several times and still have trouble keeping the mob. Happens more in groups though, so I just figured my OP was positioned badly.

    @Angel: I stacked 30 STR and still have occasional issues with enmity.
    (0)
    Last edited by RaineAmorie; 07-13-2014 at 03:40 AM.

  3. #13
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RaineAmorie View Post
    @Angel: I stacked 30 STR and still have occasional issues with enmity.
    This is judging from your current lodestone profile, but it would make sense why you may have issues holding hate if going up against i80+ dps; I'm sorry, but ~20+ ilevels of difference will definitely stand out and even loading 30 attribute points into str won't make much difference [while also using vit accessories].

    Tanks' enmity multiplier should be able to handle the damage <> hate out-put of similarly geared dps, but with FFXIV's current model it seems like dps' damage <> hate growth will surpass tanks' hate multipliers sooner or later without planned stat cutbacks.
    (0)

  4. #14
    Player
    Dinivas's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    35
    Character
    Spartacus Kando
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gaddes View Post
    Not really seeing it as much with WARs, but I've been seeing a LOT of PLDs having hate/enmity problems while playing the new content... tanks are constantly getting mobs pulled off of them, and I was wonder if perhaps the change in 2.3 to keep Shield Oath constantly applied might have messed up its enmity?
    Reapplying Shield Oath manually might fix the problem. If you're losing threat to a BLM, you'll have to learn how to play around the potency buffs they got.

    I main WAR and haven't had a single issue. The few times I've done anything as a PLD this patch (hunts mostly), I only lose enmity to a better geared tank.
    (0)

  5. #15
    Player
    Aethergoggles's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    49
    Character
    Lyra Palatine
    World
    Lich
    Main Class
    Gladiator Lv 70
    Hmm I had a similar but different problem in SV yesterday, in the final boss the whm decided to pull before I could get a shield lob off, ane even though I instantly pulled hate and all aggro bars showed me as top, he just continually went for the white mage as if he had top emnity.
    (0)

  6. #16
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    From what little I tanked on PLD since the patch, I have noticed no difference whatsoever.
    (0)

  7. #17
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aethergoggles View Post
    Hmm I had a similar but different problem in SV yesterday, in the final boss the whm decided to pull before I could get a shield lob off, ane even though I instantly pulled hate and all aggro bars showed me as top, he just continually went for the white mage as if he had top emnity.
    This is normal enemy behavior; once an action is qued against one player, it is executed regardless of who has hate [unless interrupted].
    (0)

  8. #18
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aethergoggles View Post
    Hmm I had a similar but different problem in SV yesterday, in the final boss the whm decided to pull before I could get a shield lob off, ane even though I instantly pulled hate and all aggro bars showed me as top, he just continually went for the white mage as if he had top emnity.
    Stone Vigil (Hard)?
    That is the mechanic of that fight, they can not be tanked. Dodge-tastic
    (2)

  9. #19
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Destain View Post
    Stone Vigil (Hard)?
    That is the mechanic of that fight, they can not be tanked. Dodge-tastic
    ah, yeah, I forgot about SV hard boss, fun fight there. Drop tank stance and just go all out, haha.
    (0)

  10. #20
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    SV hard has shown some strange hate issues for myself and my healer. I have to fight him for aggro constantly (something that is not an issue in any other dungeon) and if a mob does get on him, almost no amount of moves on my part will pull it back off before it kills him flat out. I've noticed some difficulties in other parties as well, though its most noticeable there. We've been watching it after a few runs and its most certainly not an issue of player performance or item level. I'd be curious to see if this is some sort of bug or...I don't even know. But it does seem to happen ever since 2.3
    (0)

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