Sounds something that will happen when you slash a chicken too many times in legend of Zelda. For some people who doesn't know what will happen:
Hundreds of chicken will divebomb Link coming from every direction.
Sounds something that will happen when you slash a chicken too many times in legend of Zelda. For some people who doesn't know what will happen:
Hundreds of chicken will divebomb Link coming from every direction.
This is one of the best things I have ever seen in my years of gaming. It's always mandatory to do this at least one time when a new Zelda is released.
That would be kind of cool actually. Would actually love to see this implemented ASAP!
How about this...
The person/s on your server with the highest allied seals gets marked as a hunt and people will have to hunt them to get some of their allied marks (Demon souls reference). Im kind of tired of selfish nature that the hunts bring out in people.
Maybe after a mark is killed X number of enemies with X amount of HP spawn based on how many people tagged the mob?
So if a certain number of people show up to a mark, say 50 for a B and 100 for an A, upon death an "Avenger" spawns and immediately blankets the area with powerful AoEs. And it doesn't despawn after that; it just keeps roaming the area looking for more players to kill, requiring some truly 1337 endgame raiders to come in and clean up. Only two mercies: it stays out of sanctuaries, and it's HP doesn't recover between pulls.
Never gonna happen, of course - Yoshi won't do anything to damage the game's accessibility - but it's nice to dream.
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