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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by HakuroDK View Post
    There are certainly a few problems with the monsters in the hunts, it'd be foolish to deny that. But on the whole, I do believe that hunts are a good system. Not a GREAT system, but a good system, and once the monsters get properly tweaked, then everything should be fine and dandy.
    holy... no the system is not good! it's not even finish in this form, that sure... we are far of the quality we had soo far, it's... it's look like the work of an amateur. i'm hard but that true.
    most of the server are overpopulated, then place 3 poor monster that have some long repop wasn't enough. worst, the bounty in the city are ridiculous... personally i don't even do it for the seal, i do it for the gil!
    the balance the reward are totally screwed. i have the feeling that they don't know what to do for make it good. when it was soo easy to make something good. something that will have please a looot of people.

    an example of what can be done for make it grand, because this feature have the potential for be something amazing!!

    - get ride of the rank B monster, solo monster is a nice idea but miss totally the point, the solo part of the hunt must come from the daily contract!
    - add at least 5-6 monster per area between rank A and S.
    - rework the whole system of the bounty for make them use the leves system, for make short, your will use your leves for buy bounty that will be your and by the way, get ride of the daily system in general. the leves limitation is far more than enough for control how much people can get.
    - add back the leves of group and guild, giving stuff to do in group and use them for add more hunt! like this the people that don't like the claim system will be able to have some hunt that can be really demanding and ask more organisation. more important will allows group to decide when to hunt or not!
    - and the most important, change the price of the reward, to have the i70 gear cost more than the i90 gear by so much is silly!!!!

    for resume all:
    the daily and weekly bounty are changed into bounty that can be take by using your leves authorization. adding back the system of the group leves or guild leves that will add more deepth to the hunt.
    the Rank B target are take out, only Rank A or S stay in the game and them number are increase to 5-6 per region.
    make the price of the reward... logical!

    make this change and already the hunt will please far more people, everyone will find the hunt that they want and when they want it.

    ps: another idea interesting, change the reward from the FATE with boss and instead of the GC seal, give use the hunt mark. after all they are prey that need to be hunted!
    (3)

  2. #2
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by silentwindfr View Post
    snip
    Gonna address your points one by one, since you went to all of the trouble to post so much.

    -Rank B monsters are the easiest monsters, aye? What if someone can't beat an A or S-rank monster? Then we get a bunch of folks who complain about how hard they are. I don't see the issue with B-Rank Monsters at all, though I would argue that there should be a Rank C and D, and that every single hunt should shift down two ranks to accomodate future content updates.

    -Adding more monsters would be a valid way of expanding things.

    -Here's the thing, short and simple. People don't like doing Leves. That's the reason FATEs exist from 2.0 onwards when they did not exist prior to that, but people also don't like doing FATEs anymore (for some reason that eludes me despite outcry for more open world content). If Hunts became like Leves, then we'd be going back to that same issue of it not being "real" open world content.

    -I agree that the prices are skewed for gear based on ilvl. I look at it as that AF2 gear has been out since 2.0, people have had almost a full year to get it, but the i70 gear, which is almost purely just going to be used for glamour anyway, is brand new with a totally unique style. Ergo, new stuff gets more expensive even though it's weaker. Though with time, those prices will either drop, the amount of allied seals earned through hunts will be increased, there will be other methods of earning allied seals, and/or all of the above. If you were to talk to people in 2.0 about alternate ways to get i90 gear, they'd look at you as if you had two heads, "Don't be stupid, SE would never make another vendor to give out i90 gear!" But they did, apparently, and while I don't agree with it, it doesn't change the fact that it exists now.

    I'll repeat myself. I think the system is good. Do I think the system is great? No. Otherwise I wouldn't be complaining about it. Do I think the system is bad? No. Otherwise, I would be demanding for its removal from the game. For a system to be bad, it would not only have to be incompotent to player progress, but actively impede said progress by forcing players to go through it to achieve something that is ultimately worthless to any kind of player progression other than to get to the next part of the endgame, without providing anything good.

    Example of great content (Content that needs little or no tweaking): Frontlines, Crafting, Gathering, Housing, Gardening, Chocobo Raising, A Relic Reborn, Zenith Relics, Novus Relics

    Example of good content (Content that is alright, but needs a fair bit of tweaking to get better): Leves, FATEs, Hunts, Crystal Tower, Animus Relics

    Example of bad content (Content that should not be in the game): Atma Relics

    That's my scale. If you're telling me that it is worse than a good system, then I interpret it as you saying that Hunts are in the same category of badness as atma farming. And I just don't think that's right.
    (1)