Quote Originally Posted by Amnesia View Post
And that's exactly the problem with the way it's designed---it dissuades people from working together because it will reduce their own reward. They need to increase monster HP and be more generous with deciding if you get full seals. Oh, and no special bonus to the person who "tagged" the enemy, either.
I feel like more health will just make it worse. They really need to offload Sands and Oils to another vendor. I think actually the design might be okay the issue is really the implementation. I mean I guess ultimately incentive systems really are part of design but you know what I mean. This is like a playground, but it's built deep under the sea. Certainly it might have been a lot better if it was built on dry land.

Quote Originally Posted by TheUltimate3 View Post
I said far less, not none at all. Unless of course that is the point and have far less people doing it as opposed to today but that will still leave people decrying the lack of open world.
Though you have to understand that far less people SHOULD be doing it, right? I mean I get what you're saying! However the idea that literally every player needs to be FORCED into open world content through far too good incentives, simply so they can't pooh-pooh about the lack of it on an MMO forum is absurd.

Quote Originally Posted by ChriZirhC View Post
just put a limit on the number players that can get a reward from the elite monsters. for example: if they dont change the difficulty of them they can make:
B - only the first 4 players can get the reward
A - first 10?
S - first 20-50? not sure..

that will definitely prevent the whole server from zoning and set a timer on when to kill and have the whole population go toxic because someone didnt follow the timer. its a hunt for cying out loud. should be finder's keepers!
I feel as long as these are the exclusive place to get Sands and Oils outside of a raid you'll just see more nastiness with this kind of change.