Quote Originally Posted by Worm View Post

This is such a meaningless distinction. Putting rewards that the entire level capped player base will desperately want behind a system that lends itself to zerging is LITERALLY a design flaw. You cannot just blame players for this one. It should have been obvious how people would behave to get these Sands.

EDIT: Blaming the player base for a lack of foresight with regards to the implementation of hunts is like entrapment, and I really hope I don't see anyone from SE spouting that sort of crap.
I said it's "partly" SE and part the players.

Besides by "design" this is suppose to be down with 8 players in mind. The only way they could do this this to put a "purple ring" around the area where the monster will spawn at.

However, the design of this content is to go and "find" these monsters. Putting a purple indicator so that only your party can attack this mob will defeat the purpose of the content.