Quote Originally Posted by Shake0615 View Post
I just beat Naul with 9 people and he wasn't alive long enough to even hear the battle music get started. I think elite marks really need to have their HP raised because at the moment "elite" simply means "odd spawn time", not "more powerful monster." They need to be able to withstand assault from at least 2 full parties for more than 30 seconds if they're going to be an open-world elite NM.

However, I'm still super glad that we have more non-instanced content and I will take this system over FATE and dungeon grinding any day!
Naul is designed to be solo killed, so obviously 9 people are going to blow him up. Though I've seen way more than 9 people fight over him. I suggest you go out and try some A rank and S rank fights as well. You'll not only see the same problems but you'll see it's very similar to FATE grinding as well. I think you might have more fun with them too. It's an overloaded system, that's the problem. If there is a simple release valve like letting people use their myth on Sands and Oils it's a problem that will fix itself. Buffing the content so a solo mob will be able to accommodate 200+ people simply because he's the weekly is just crazy.