Dear SE, hunts are a great idea but the implementation has been very poor so far. I'm sure hunts were not designed around the whole server teleporting there to kill the marks. Marks die too fast, it's a joke, then players who didn't get credit start swearing and blacklisting people. Someone told me today they hope I get cancer (for example). Surely something can be done about this? Mark HP based on the # of players that previously engaged or something?

Dear Players, people can't wait until the entire server shows up at a mark. PS3 users will lose the mob completely on their screens when the crowd gets too large (sometimes not even pulling on purpose but still getting blacklisted/called names). Plus, only so many people can get a hit in and get credit regardless. If you want someone to wait 1 min, someone else behind you will want 1:30 and someone else behind that will want 2 min. The end result is that ALWAYS someone will be upset and rage at the player(s) who DID get credit.

TL;DR - Let's hope SE does something about this and soon. In the meantime, can't we all try to be a little more understanding of one another? And just a reminder, pulling a mark early is not against ToS but offensive language is. Thanks.