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  1. #11
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by SeraviEdalborez View Post
    To elaborate, the cap is 60 (de)buffs. The display limit is 30 (2 lines of 15). If your Windbite was, say, debuff #31, then it would apply successfully but never be displayed on the debuff area. If you refresh it before duration runs out, it will, but continue to not show even if there is "room" for it. If you let it fall off (likely, since you can't see it) and then reapply, you will be able to see it.

    So if your group had like 12 summoners/scholars (3dots x12), you could easily get "debuff hogging". 60 is a fine limit for 24 people though.
    It's really not. A fine limit would be all 24 players being all to have full uptime on their dots, otherwise they need to go back to the drawing board. Why release 24-man content if, by its nature, it's going to gimp people.

    You can turn on the option to only see your own debuffs and you can see exactly when you are wasting GCDs by not being about to stack another debuff, and it's often.
    (1)

  2. #12
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by SeraviEdalborez View Post
    To elaborate, the cap is 60 (de)buffs. The display limit is 30 (2 lines of 15). If your Windbite was, say, debuff #31, then it would apply successfully but never be displayed on the debuff area. If you refresh it before duration runs out, it will, but continue to not show even if there is "room" for it. If you let it fall off (likely, since you can't see it) and then reapply, you will be able to see it.

    So if your group had like 12 summoners/scholars (3dots x12), you could easily get "debuff hogging". 60 is a fine limit for 24 people though.
    Can confirm this, you can actually test your "invisible" DoTs with fester as it will still take them into consideration even if you can't see them.

    I won't argue for or against an increase in DoTs able to be placed on a mob but i would hope that they at least allow the system to prioritize visibility of the DoTs that you are placing over others. I don't really need to know when a Bard in alliance C is tossing up Venomous Bite or see every single Dragoon's Chaos thrust.

    But once again... memory limitations probably...
    (0)

  3. #13
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    OP, a very easy way to test this for yourself is to fester when it appears as though you have less than your full dots up (even though you know you cast all three). If your fester damage is consistent with your usual fester (with three dots), then you know that your dots are on the boss... just 'invisible' due to the 60 debuff limit that others have spoken about. Anyway, I can confirm that this change was done in an update months ago because people were complaining about not getting credit on FATE mobs, and also because people were worried about CT having issues with debuff limits due to the reason you mentioned. But, this is fixed. You just can't see it. It does get a little frustrating if you don't know the timing left on your other dots, but if at least one dot is up you can get a nice ballpark idea of when you need to recast. When Bio 2 reaches about 18~ seconds left, you can recast your dots for full uptime.
    (0)

  4. #14
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ziddyt View Post
    It's really not. A fine limit would be all 24 players being all to have full uptime on their dots, otherwise they need to go back to the drawing board. Why release 24-man content if, by its nature, it's going to gimp people.

    You can turn on the option to only see your own debuffs and you can see exactly when you are wasting GCDs by not being about to stack another debuff, and it's often.
    Ok then, lets take an extreme.

    PLD SCH SCH 5SMN
    WAR SCH SCH 5SMN x2

    Halone, Storm's Path, Storm's Eye (3)
    Circle of Scorn, Fracture x2 (3)
    Summoner: Bio, Bio2, Miasma (3 dots x 5 people x 3 parties) = 45
    Scholar: as above (3 dots x 3 people x 3 parties) = 27

    78. So okay, over the limit. But people throw a hissy fit whenever healers DPS right? so -27, it's 51.

    Bards: Windbite, Venomous. Only 2 to upkeep.
    Dragoons: Phlebotomize, Chaos Thrust. (2) Disembowel as well but only once across all DRGs.
    Monk: Demolish, Touch of Death. (2), 3 if they really love Fracture. Dragon Kick but only once across all MNKs.
    Black Mage: Thunder (1)

    Well within the 60 limit.
    (0)

    XI: Zeroblade, Titan Server

  5. #15
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SeraviEdalborez View Post
    Well within the 60 limit.
    I can't help but notice you left out Virus, Super Virus, Eye for an Eye, Blind, Disease, Stun, Silence, and Miasma II.
    (0)

  6. #16
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Virus/Antibody: You think it's gonna be applied intelligently with (at worst) 21 people able to do it? Regardless, fine. Permanent +1 for Antibody.
    E4E: Fair, +1
    Blind: Every boss is immune. If not, DR makes it moot.
    Disease: Same
    Stun: Same
    Silence: Lasts like 1 second if not immune.
    Miasma II: Arguably a waste. Barely worth using unless Contagion is up, and even then it's debatable.

    So 51 goes up to 53-55, ignoring M2.
    (1)
    Last edited by SeraviEdalborez; 07-16-2014 at 05:53 AM.

    XI: Zeroblade, Titan Server

  7. #17
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by SeraviEdalborez View Post
    But people throw a hissy fit whenever healers DPS right? so -27, it's 51.
    No they don't? Regardless, you can't discount it because it still happens. I've been in ST and experienced this, so you can't pretend it just doesn't happen based on your made up circumstances. There's not even any reason for healers to not dot, it's couple or few gcds every so often, it doesn't actually hinder healing.

    On top of that you ignore another dot just to fit your argument. Miasma 2 is not "arguable" with contagion up, it's a straight up dps increase.
    (1)

  8. #18
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    You have a hard time reading sarcasm, I see.

    Miasma 2 I'm not going to bother going into great depth, suffice to say that it's an extremely marginal gain (+40pot) every minute with Contagion. I see no great reason to use it in ST where a boss could conceivably hit the debuff limit.
    (2)

    XI: Zeroblade, Titan Server

  9. #19
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SeraviEdalborez View Post
    I see no great reason to use it in ST where a boss could conceivably hit the debuff limit.
    That's the problem, though. We should not be in a situation where the debuff limit is influencing our attack decisions.
    (0)

  10. #20
    Player
    Puwarh's Avatar
    Join Date
    Apr 2014
    Posts
    58
    Character
    Pawah Mujuuk
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    Been said already, but, anyway I tried B2MB the bosses in ST then fester it and it DID damage like it normally DID with B2MB up even I cannot see it on the boss. It still unclear to me if it was ticking or not.
    (0)

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