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  1. #1
    Player
    Geracia2's Avatar
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    Feb 2014
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    64
    Character
    Ivan Crow
    World
    Behemoth
    Main Class
    Arcanist Lv 50

    Sycraus Tower Bosses - DoTs not working

    Anyone else notice this on Amon and Xande?
    I throw down my dots and nothing sticks except for Bio II.
    My animations for them also appear to stop short.
    (0)

  2. #2
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Geracia2 View Post
    Anyone else notice this on Amon and Xande?
    I throw down my dots and nothing sticks except for Bio II.
    My animations for them also appear to stop short.
    There's a limit to the amount of DOTs that can be put on a mob. Best thing to do is try to get your DOTs up and not let them drop. Once they drop after the fight is well underway then it's increasingly hard to get them back on. Definitely an issue that SE needs to address.
    (3)

  3. #3
    Player
    Hybris-Maenad's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Hybris Maenad
    World
    Exodus
    Main Class
    Archer Lv 50
    I really hope they address this. As a bard, I generally want to get off straight shot + buffs before I apply my dots. As it stands I have to nerf my damage by getting my dots up 1st before I can apply buffs and then re-apply after I pop my cooldowns.

    Man... now I gotta look up all the weakest dots and ask my party to hold them back.
    (0)

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ricdeau View Post
    There's a limit to the amount of DOTs that can be put on a mob. Best thing to do is try to get your DOTs up and not let them drop. Once they drop after the fight is well underway then it's increasingly hard to get them back on. Definitely an issue that SE needs to address.
    The limit is like, 60 debuffs, though. Which, now that I think about it, is 2.5 per person, which is almost certainly not enough. I mean, you'll have the non-stacking debuffs like Rage of Halone, Dragon Kick, Storm's Eye, Storm's Path, Disembowel, Slow (Shadow Flare). That leaves ~54 debuffs, which is spread between everyone, so 2.25 per player? When SMN takes 3 at a minimum? And of course that ignores things like E4E and Virus/Supervirus.

    I mean, a PLD will have good uptime on Scorn but shouldn't be using Fracture (1); WAR should probably drop Fracture in large groups until the debuff limit changes (0); MNK will keep up ToD and Demo (2); LNC has Phleb and CT (2); BRD has WB and VB, plus Foe (2-3); BLM has Thunder (1); SMN has Bio, Miasma, Bio 2, not sure how much the Disease effect of Miasma stays up, Miasma 2 has 30 sec uptime (3-5); healers should provide near 100% uptime on E4E and Virus/Supervirus (1-3). That's a 1.3 rate on the low end, 1.9 at the high, but once you factor in other stuff it gets way worse.

    Factor back in Fracture and throw in healers casting dots and it gets much, much worse. PLD Scorn and Fracture (2), WAR Fracture (1), MNK ToD Demo and Fracture (3), LNC Phleb CT and Fracture (3), BRD WB VB Foe (3), BLM Thunder (1), SMN Bio Miasma Bio 2 Miasma 2 (4), WHM Aero (1), SCH Bio Miasma Bio 2 (3), Healer Virus E4E (2). That's 23 over 9 classes, or 2.55. That's more than the 2.5 we started out allowing, and doesn't include any of the "constants" I talked about before like RoH.

    So, first thing I'd try to get the party to stop doing is Fracture. I mean, even for WAR it's rarely worth it, and it's even less worth it if it's costing a SMN a dot. Next after that if the issue persists would probably be to ask the healers to cut back on dots.
    (0)

  5. #5
    Player
    Zorzi's Avatar
    Join Date
    Aug 2013
    Location
    ¯\_(ツ)_/¯
    Posts
    113
    Character
    Xania Zorzi
    World
    Diabolos
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ricdeau View Post
    There's a limit to the amount of DOTs that can be put on a mob. Best thing to do is try to get your DOTs up and not let them drop. Once they drop after the fight is well underway then it's increasingly hard to get them back on. Definitely an issue that SE needs to address.
    Sadly they have addressed it - the limit used to be 30. It's just ridiculous.
    (0)

  6. #6
    Player
    Geracia2's Avatar
    Join Date
    Feb 2014
    Posts
    64
    Character
    Ivan Crow
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Viridiana View Post
    The limit is like, 60 debuffs, though.
    Can a GM confirm this?
    If so, that seems quite drastic. 72 players, 60 debuffs? thats crazy. Better measures should be taken than decreasing the number of dots. Possibly increase the cap, and depending on the amount of Debuffs, decrease their efficiency, something. It almost makes me useless if i only have 1 DoT on a boss.
    (0)

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Geracia2 View Post
    Can a GM confirm this?
    Like, 5 minutes of search. >_>

    Quote Originally Posted by Patch Notes
    The maximum number of statuses that can be inflicted upon notorious monsters and dungeon bosses has been raised to 60.
    (1)

  8. #8
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    To elaborate, the cap is 60 (de)buffs. The display limit is 30 (2 lines of 15). If your Windbite was, say, debuff #31, then it would apply successfully but never be displayed on the debuff area. If you refresh it before duration runs out, it will, but continue to not show even if there is "room" for it. If you let it fall off (likely, since you can't see it) and then reapply, you will be able to see it.

    So if your group had like 12 summoners/scholars (3dots x12), you could easily get "debuff hogging". 60 is a fine limit for 24 people though.
    (1)

  9. #9
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SeraviEdalborez View Post
    To elaborate, the cap is 60 (de)buffs. The display limit is 30 (2 lines of 15). If your Windbite was, say, debuff #31, then it would apply successfully but never be displayed on the debuff area.
    I still think that's weird, even if it's true. I mean, why wouldn't your own debuffs show up on the top and push something else off the list?
    (0)

  10. #10
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Memory limitations I assume.
    (0)

    XI: Zeroblade, Titan Server

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