


CUL can't get Mastercraft Demimateria. Neither can CRP, ALC, or LTW. Of the four that CAN get Mastercraft Demimateria, GSM has it the easiest, then WVR or ARM, then BSM. But CUL is hardly alone in not being able to get Mastercraft Demimateria. Really, the only class that can do it cheaply and easily is GSM.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Well RNG is sure making this hell on me. Since learning how to obtain this, I've leveled my Culinarian desynth steadily whilst fishing up Silver Sovereigns to get the Forager's Rod to obtain the stats needed to go after the Olgoi.
Well, I got that by now, fully melded fisher gear, FC buff, Spinach Quiche HQ, arrived at 382 Gathering stat, maximum value without the i75 rod as far as I'm aware.
And yet, as I am fishing during Heat Waves, out of the 12 HQ Storm Riders I mooched with that didn't result in Dune Mantas, 5 of them were Caravan Eels, the remaining 7 all resulted in "the fish got away..."
I understand making things rare and hard to get. I really do. But it just feels really, really bad to have the best possible stats and still continuously fail at landing these fish.
And that's not even taking into account the numerous fails I'm sure to get in the desynthing part of the procedure.
Easing up on this just a tiny bit would help tremendously.
i heard rumors of these dropping from unhidden treasure maps... but who knows.



To go along with my last post, I just did a tally of endgame equipment to see what high level equipment could be desynthed. I figure one of the i80+ (non-craftable) items that are desynthable are likeliest to yield waterproof cotton.
Desynthable:
- i80: Labyrinth of the Ancients gear (head, body, legs, arms, belt, feet)
- i80: Divine gear from the new dungeons (all armor slots, including accessories)
- i80: Ultima (rings and neck)
- i1: Sea Breeze swimwear
NOT Desynthable:
- i110: High Allagan gear
- i110: Unweathered Soldiery gear
- i100: Weathered Soldiery gear
- i100: Syrcus Tower gear
- i100: PvP "Animal" gear
- i100: Hellwolf PvP accessories
- i100: Judgement rings
- i100: Ribbons (from Moggle Mog Ex)
- i90: Allagan gear
- i90: AF2 (Myth) gear
- i90: Direwolf PvP gear
- i90: Primal accessories (Tremor, Inferno, Vortex)
- i70: New GC gear from trading in Allied Seals
As to which classes are best for desynthing these items:
- ARM: 19 (9 Divine, 10 LotA)
- LTW: 24 (16 Divine, 8 LotA)
- WVR: 28 (9 Divine, 16 LotA, 3 Sea Breeze)
- GSM: 40 (26 Divine, 2 LotA, 12 Ultima, 1 Sea Breze)
I think the GSM accessories won't give anything interesting. Here's the breakdown of the drops for the rest, which I'll use to determine what desynth class to focus on based on my mains:
- PLD/WAR Needable: ARM 9 (5 Divine, 4 LotA), 1 LTW (1 Divine), WVR 1 (1 LotA), GSM 1 (1 LotA)
- DRG Needable: ARM 8 (4 Divine, 4 LotA), LTW 3 (2 Divine, 1 LotA), WVR 1 (1 LotA)
- MNK Needable: LTW 5 (4 Divine, 1 LotA), WVR 7 (2 Divine, 5 LotA)
- BRD Needable: ARM 2 (2 LotA), LTW 5 (3 Divine, 2 LotA), WVR 5 (3 Divine, 2 LotA)
- BLK/SMN Needable: LTW 5 (3 Divine, 2 LotA), WVR 6 (2 Divine, 4 LotA), GSM 1 (1 Divine)
- SCH/WHM Needable: LTW 5 (3 Divine, 2 LotA), WVR 5 (2 Divine, 3 LotA), GSM 2 (1 Divine, 1 LotA)
So, this means that if it turns out to be obtained by desynthing LotA gear, then the "best" way to gather it is to run it as MNK and choose WVR as your desynth class. 5/6 items you get there as a MNK are desynthable with WVR.
If you like tanking the most and want quick(ish) queue times, obviously go ARM regardless of which set of items turns out to work (if either turn out to be either!)
BRD is evenly split between the three in LotA, and between LTW and WVR with the Divine items, so this is no help if you're of the spoony variety.
If you're a caster or healer, WVR is the best if it turns out to be LotA gear that works, and LTW if it turns out that it's actually Divine gear.
If you think it's rather likely you get it from the Sea Breeze set, go with WVR.
Hmm. Please let us know what you get if you try desynthing any of these! I haven't leveled any of those three desynth classes yet, sadly![]()
Last edited by Nyalia; 07-19-2014 at 06:43 AM.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Kudos to giving no hints or anything, Grekumah! It's nice to see this generation of MMO players squirm when they don't have a strategy guide right at their fingertips XD

I guess the only problem I see here is the disparity. People are getting comparable Weaver drops from Unhidden maps and we don't know where the Waterproof Cotton comes from.
Does no one really have the cash or stones to desynth some seabreeze for our entertainment?



I keep pressing the win button...
But it's broken
I like frog
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