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  1. #41
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Increasing their HP would be a horrible idea. We will already have everyone running around in iv100 weapons due to tomestones dropping in CT, we don't need everyone running around in ilv110 gear too."What? You spent months doing Coil and you're not even ilv110 yet? I just sat on my ass here all day and I'm already as geared as you are."

    I do have complaints about the system though:

    First: Everyone seems to be getting the same weekly mark from the hunting board, which means everyone is in the same freaking place.

    Second: This system is so luck base. You can spend hours running around looking for it and your chances of getting it is probably the same as someone who just stands still due to the fact that the monster can spawn anywhere. Its just a matter of happening to be in the right place at the right time. If there weren't so many people with the same weekly mark then running around would increase your chances; however, since there are so many people, someone is bound to be where the monster is the moment it spawns. This could be solved if everyone weren't given the same damn weekly target.

    Third: S-rank marks. Since these can supposedly spawn anywhere on the map and have a 24 hour spawn timer, this means that they will likely be monopolized by the groups that have the "time of death." The only way to compete is to roam an ENTIRE map 24/7 and even then you will likely miss it. I heard S-ranks aren't that hard so they won't last too long once they're up either.

    Other than that though, I did have some fun hunting elite marks that isn't Naul because you do eventually find some if you search long and efficiently enough. I heard that its much easier if you join a Hunt Linkshell; I know 2 people (in different Hunt LS) who already gotten a sand from Allied Seals alone, which worries me. If everyone in their Hunt LS is in the same position, then I worry getting sand might from this feature be far too easy.

    Despite all this, I'm not surprise at all that people are still whining with their "me, me, me" and "instant gratification with little effort" attitudes. The best gear in the game should not be easy to get, SE is already bending over their backs for you people though I'm sure they realize that they can never stop the whining no matter what they do.
    (0)
    Last edited by PenutButter; 07-12-2014 at 01:17 AM.

  2. #42
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by PrettyShambolic View Post
    every single Free Company has a "PS chat channel" to exclude half the playerbase
    Errrr what are you on about? I've played on PC, PS3 and PS4. I never saw any special PS chat channel on console that wasn't available on PC >_>
    In fact I've dualboxed on PC and PS4 at the exact same time before. Everything that was said in FC displayed on both systems.

    The only thing that would make any sense is party chat on PS4 (not available on PS3) but that argument is just flat out stupid.
    That's like saying you're missing out on FC chat because people are having a conversation on steam or are talking on teamspeak. (spoiler, that isn't FC chat)
    (1)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  3. #43
    Player
    meJojo's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Dwindle Blight
    World
    Odin
    Main Class
    Fisher Lv 70
    No set respawn times. It seems to be 4 hours for A marks to respawn. People killed them all when the servers reset and know exactly when they'd spawn again. Make A's respawn between 2 and 6hrs and B's between 30m and 1.5hrs.
    (0)

  4. #44
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    I am also in the camp where they just need to fix the boards so that not everyone is jamming into one zone. They need to make the board "spawn boards" and leave the elite marks alone.

    The community is still early, and people treat it like fates... or public zerg fests...it's not. It's a hunt, and you can choose to be a hunter of your own style.

    Eventually I see the community segerating, where there are
    1: Hunter LS, that have members that non stop hunts. They will have a tough vet process, to prevent spies. not like "let me join" right now that informations goes viral in 5 seconds.

    2: FC hunts: Strictly in the FC. They sometimes stumble on hunts, but only hit the FC for members.

    3: Random selves, that follow shouts and give shouts. (I don't expect much of this time once the community gets established)

    4: Tight friends list, which are true wild cards and just take a hunt and throw off everyone's schedule.

    While it's all nice to shout and wait for the public. It's ultimately bad. You are losing credits, and you make it hard to farm it yourself.

    If you know the spawn spots, you know the ToD, and you have a group eagle eyed, that's your business. Nobody elses. That's the fun of a hunt.
    (0)

  5. #45
    Player
    Elven's Avatar
    Join Date
    Jan 2014
    Posts
    303
    Character
    Arwyn Elven
    World
    Tonberry
    Main Class
    Archer Lv 90
    I was under the impression they get progressively stronger because that Naul is a joke.
    (0)

  6. #46
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    There is definitely a problem with the system. The rewards are really too high. As others mentioned, if they are going to make tomestones, oils and sands this easy to obtain then second coil and ST need to be unlocked.

    Short of just buffing the bosses, they need to either limit the amount of rewards a player can get per week, or unlock the other content so people aren't just spamming the easiest method.

    That being said, I've been on both ends of the spectrum, arriving just a second too late and being first there. It's impossible and unreasonable to wait for the entire server to arrive for any mark, regardless of rank. It is a little unfair for people on PS3, as the load times and rendering are ridiculous. Buffing bosses won't help that, but limiting the rewards would ease on the congestion.

    Also, the tomes need to be balanced with other content (I thought they were doing this already, as in, roughly making all methods the same max tomes per hour). We had several FC members cap myth tomes twice in one day (yes, 4k myth tomes). It's impossible to do that with any other method. Mythflox was at least balanced by being boring as hell.
    (1)
    Last edited by whiskeybravo; 07-12-2014 at 02:05 AM.

  7. #47
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    - Introduce a new "SS" rank of elites for weekly hunts. It's silly to go after a rank B with the entire server, lol. The new "SS" ranks can just be pallet swaps of the current S ranks, but have more HP and higher dev. That or make weekly hunts rank S only.

    - Alter the claiming system for elites. If you claim it and do a certain % of damage to it (solo or together as a party), you get full credit. If somebody else claims it, you have to do more damage to get full credit.

    - Allow elites to scale in stats depending on the amount of people close to them and shouting profanity. Actually no, if you shout or /tell profanity to a player close to the elite, you lose 50 allied seals. The hunter scholar calls his psych ninja friend to steal them from you.

    - Make elites aggro level 50

    - Increase the seal gain for dailies. You get scrap from them at the moment. They should be increased to about 10 seals each and 20 for boss fate targets. This way people feel like they're getting a decent amount off dailies alone. It would surely cut down on the mass amount of people hunting them and cause less frustration between the less patient and immature players.
    (1)

  8. #48
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    As someone posted yesterday in another thread (sry don't recall your name).
    The problem is the rewards are too damn good, so everyone and their families are going after marks.
    It's a fast way to sands/oil, and it's also fast myth and soldiery.

    What SE needs to do is space ppl more, you want big groups of ppl doing different things in game....not 3/4 the server doing just one thing.

    I would like if SE:
    - Lowered or removed the myth & sold reward for killing a mark.....this will send a lot of ppl back to dungeons/roulette/CT because they need their tomes.
    - Makes Sand/Oils/Alex purchasable with Wolf Marks....this will send a lot of ppl to frontlines and wolf den.
    - Slightly increase the daily hunt reward...random mobs for 1 seal is a joke, and most FATE NM have more HP and are harder than a B mark....yet a B mark is 5 seals and the FATE NM is 2.
    (1)
    Last edited by Erudain; 07-12-2014 at 02:29 AM.

  9. #49
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Makes sands cost 5 books, oils cost 4

    Allow players to buy a book with a large amount of wolf marks

    I like the system as is (its fun and competitive in a different way than dps #s), its just overcrowded.
    (0)

  10. #50
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by PenutButter View Post
    snip
    everyone is doing that anyways as most people are or close to 100+. I think the main issue now is that the July 11 fix made hunting mark even more exclusive than it already is. I have people in my ls and even my fc not call out mark anymore in shouts because they don't want a lot of attention. Even the hunt ls I'm in has gotten more quiet since the patch with the exception of S ranks. The problem is that the rewards are far too great for something so easy to kill.

    Solution:

    Add allied marks to Frontlines, increase the dailies to 10 per mob and 20 per fate (70 per day) and reduce the myth by half and allied gained from A and S making them 10 allied with a chance of getting a log and 20 + 1 guaranteed log upon kill respectively. Also remove B ranks from open world spawn and restrict it to weekly hunt quest spawns (similar to leves).
    (1)

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