Quote Originally Posted by Dyvid View Post
If you start overloading HP now then the NM's might have too much HP when you need to solo them two or three months from now.
That's why she said scale it as needed in real time. Not like FATEs where it scales based on the amount of players that participated in the past FATE but real time. The hunt to have a radius and game calculates how many are around it and gives a buff accordingly.

Of course buffing them by a set amount is a bad idea. A party of 8, the ideal scenario Yoshi had in mind will not be able to kill it and the monster will still be a cakewalk when for some reason there are too many people around. You just cant predict how many will zerg them so a static increase is not going to work. A dynamic one may work though.