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  1. #1
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50

    Forced stops in new 4 man dungeons

    Every single new 4 man dungeon in 2.4 has these now.
    From barriers not going down until you kill trash mobs beside it. Coffins that need to be activated before popping mobs or opening chests to pop mimics, THEN picking up an item. To large drops that force healing up before continuing.
    It's honestly awful. The new dungeons are absolutely full them. Some of the points are so bad that there's single packs of trash separating the barriers.

    I appreciate that SE doesn't want to make speed runs the only method of doing dungeons, but the sheer number of them in the new dungeons is getting ridiculous.

    Stopping one extreme with the other is a terrible idea.
    (5)
    Last edited by saeedaisspecial; 07-12-2014 at 03:21 AM.