Hullbreaker's not so bad if your tank and healer know what to watch for.

Part 1 -
Beware of traps, Final Sting from bees, and knockback from mantiseseseses. Monkeys will give you a hard time with ranged attacks only, so you need to group on them.

Part 2 -
Have ranged/healer open mimics during pulls and rally on you. Stun Hatch to avoid additional adds.

Part 3 -
Pull the first group to the water spout. Beware the crab's DEF down, which is brief but devastating. Do the same for the second spout.

Stone tablet entry and jump'n'heal aren't any worse than keys at Haukkes or jumping down the mineshaft in Copperbell. Very minor interruptions.

I'm sure we'll have tactics for all 3 within the week.