lol there is a difference between 4 archers and 1 archer though.
lol there is a difference between 4 archers and 1 archer though.
Very much so. good job.
Also, about 'any' WS stunning, if true, would probably be good idea to equip multiple WS that cost only 500TP so you have more chances to get one ore more off. Skull Sunder, Trammel, etc.
Legacy, since day 1
Hopefully now the forums won't be flooded with "/cry I can't win only glad/arc/con can do Darkhold"
Threads like this just show how stupid those people were to cry. Thank you.
Nothing wrong with thatOnly need one ARC to keep Bloodletter up and its a very useful Weapon Skill.
Good job on the kill man ^^. Hopefully our LS can get together and kill him sometime. My only critique is the music drives me absolutely crazy lol, just not my taste. Anyway good job and thanks for the vid!
haha, the music. Its like a crazy organ grind that is on a 10 second loop![]()
Sorry to necro this dying thread...
I had a question about Inferno Drop thogh, which was addressed here but not entirely. We've been killing the Deepvoid Slave, but not quite as reliably as I would hope. The source of the problem seems to be Inferno Drop spamming when he's in the lower HP range. A few things I try to do:
As the tank, I try to warn healers when I see it coming so they know my HP is going to drop and are prepared to cure asap.
I try to use sentinel if it's available. Or immediately after so any additional damage when my HP is low isn't a killer.
I've tried moving to the side of the ogre, as the TP attack has a relatively long warm up, to evade the attack. This works, but unreliably as well, because you can be caught in an action and not have sufficient time to move to the side. No harm here though - you still just eat the attack if you don't get out in time.
I know stunning works, sort of. We started using ARC damage but lately have been using some MRDs as well. However, this doesn't help the situation when the ghosts are up top with the tank. I think?
So, aside from those, any other tips or tricks to avoid the spike damage in a more reliable fashion? Thanks!
[QUOTE=Val_Rhys;260079]Sorry to necro this dying thread...
I had a question about Inferno Drop thogh, which was addressed here but not entirely. We've been killing the Deepvoid Slave, but not quite as reliably as I would hope. The source of the problem seems to be Inferno Drop spamming when he's in the lower HP range.
Hi guys!
Well Inferno Drop has been a huge problem also for us, then we managed that Inferno Drop simply can be stunned by using a good amount of ws when he starts casting (maybe it's enough doing a great damage, but with AutoAtk it's difficult to take the time).
So, tell ur DDs to save 500tp for a Skull Sunder or Heavy trammel for stunning it togheter.
@Kobushi:
Well The Ogre is stucked in the wall cause he has our Gladiator in the wall straight tanking it xD.
When Ogre hits him, he goes up/down glitchy in the wall but he's there trust me, that's the only reason why he's stucked there.
Gobbie..... booom!?
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