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  1. #11
    Player
    Snorgrind's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Momiji Inubashiri
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Phantasmid View Post
    Except that this issue happens even on top of the line PCs. It's not lag, it's the game choosing not to render characters either because it's not receiving all the data before receiving more, or because it's trying to keep your framerate up - the issue is that it doesn't do so in an intelligent way that keeps things playable.
    there is option how many characters you can display in menu, problem is that even on maximum setting its around 200. I hope they will add unlimited option since we can handle that on PCs.... or anyone know about some ini where you can change that value ? I dont mind editing files to get it
    (0)

  2. #12
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    422
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Snorgrind View Post
    there is option how many characters you can display in menu, problem is that even on maximum setting its around 200. I hope they will add unlimited option since we can handle that on PCs.... or anyone know about some ini where you can change that value ? I dont mind editing files to get it
    I was in that group, and I have a fairly bitchin rig. It literally disappeared for everyone there all at once. It's not a PS3 thing. Most of us thought it despawned until it flickered back into existence.

    This is a fundamental problem that has been in since launch and it needs fixed. Not just for Odin and behemoth but for EVERY MONSTER IN THE GAME. I don't care if I'm fighting a level 2 cane toad, I should not be losing renders in favor of some jerk's garuda-egi.
    (2)

  3. #13
    Player
    Elven's Avatar
    Join Date
    Jan 2014
    Posts
    303
    Character
    Arwyn Elven
    World
    Tonberry
    Main Class
    Archer Lv 90
    Quote Originally Posted by Seibah View Post
    Uh, except it's not? I've cleared the entire first coil and every extreme primal except Ramuh EX on PS3 multiple times. Lag has NEVER been a reason why I couldn't progress in the game.

    Until right now with these S hunts. Odin and Behemoth are like, the only other troublesome thing for me on PS3, but both of those bosses have enough HP that they can load before being zerged down

    The loading time between areas is also annoying but that could also be fixed largely by giving the hunt enemies more HP.
    Lucky you I and many others haven't had it that easy it's the reason I also had it on PC and the difference is almost criminal to a point you want to sue for intentional bottle necking. Now on PS4 and PC and no such lag issues ever but back when I had it on PS3 there was no such thing as an echo
    (0)

  4. #14
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Phantasmid View Post
    The visibility issue isn't just a PS3 thing. With enough people, even high end PC players have to get lucky to see the S ranks, anyone telling you otherwise has got to be on a low population server. Over on Exodus we had Croakadile disappear for almost everyone as more people showed up.
    You have no clue what you are talking about. Absolutely no clue. I started playing this game on PS3, and whenever I went to Odin, it took at least 20-30 seconds until it spawned. What is more, I could not see other players, just a huge lag fest and 95% of the people in there would be invisible for me. When I upgraded the game into the PS4 the situation changed DRAMATICALLY. I've never had any issues seeing Odin, Behemoth or any S rank monster. Don't say it's not a PS3 thing, because it freaking is.

    Now I'm not saying your Croakadile didn't disappear and even PC players could not see it, but maybe there were 700 players in there and it was too much even for a PC/PS4 player. But for a PS3 user you don't need more than 100 players for a massive lagfest and stuff disappearing. You can handle hundreds of players with the PS4 just fine unless it's something very extreme.
    (0)
    Last edited by Gallus; 07-11-2014 at 06:44 PM.

  5. #15
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Gallus View Post
    lern2red.
    phantasmid said it isnt just a ps3 thing. the monster render problem exist on all platforms.
    (2)

  6. #16
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Learn to read too. In the PS3 maybe you can't see a boss with just 100-150 players hitting it. In the PC/PS4 maybe you'd probably need well over 700-1000. How does that even compare?
    Look I've been on both platforms, on PS3 and PS4 (can you say the same?), so I can state FACTS, and FACT is something is UNPLAYABLE on the PS3 when a lot of people gather in on point to hit something. Hell I wasn't even able to see like 95% of the people gathered in Mor Dhona when I was playing on my PS3, and when I upgraded to PS4 the entire place was FLOODED with people.
    Again, don't even open your mouth if you haven't even tried the PS3 version.
    (0)

  7. #17
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    The main idea is that PS3 truly can't handle big fates and most likely nm hunts. I started playing FF on PS3 and it is true that sometimes PS3 player has to wait 30 sec watching others attacking, dying etc before the monster itself spawn in his/her screen. After that there usually is 5-10 more seconds until ground aoe start to show up properly.
    After getting PS4 I at least see the monster spawn instantly though in Odin fate he usually teleport on my screen.

    edit:
    and yes - on PS3 Mor Dhona looks like deserted place with couple people standing there while on PS4 it is always crowded.
    (0)
    Last edited by Adler; 07-11-2014 at 07:00 PM.

  8. #18
    Player
    Phantasmid's Avatar
    Join Date
    Jul 2012
    Posts
    65
    Character
    Rhenha Mhakaracca
    World
    Exodus
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kaze3434 View Post
    phantasmid said it isnt just a ps3 thing. the monster render problem exist on all platforms.
    Thank you.

    It's definitely worse on PS3, as you can hit that limit more easily, but the issues causing it exist for all platforms. All I keep pointing out is there's a fundamental flaw in how the game deals with hitting its render limit, which, when you hit that level, affects all platforms - that being that it doesn't render monsters and party members before everyone else. Even PS3 users probably wouldn't have much trouble participating if this was fixed properly.

    Quote Originally Posted by Gallus View Post
    rage
    I'm primarily a PC player, I run a GTX 570, 8 GB of ram, core-i7 processor; Odin and S rank marks still disappear. I also play on PS3, and while it's definitely worse, there are underlying issues that can affect any platform if they're left unchecked, all it takes is primetime on a heavily populated server like Exodus.
    (1)
    Last edited by Phantasmid; 07-11-2014 at 07:04 PM.

  9. #19
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Ok, I'm done here. You refuse to understand. You keep comparing PC/PS4 to PS3 as if they belonged to the same group when they clearly don't.

    PC/PS4 = If the monster disappears it's becase you literally have 80% of the server in the same pixel.

    PS3 = even CT with 24 players lags.

    You want to put both platforms in the same sack? Sure go ahead and do it, but they are clearly not. Have a nice day.
    (1)

  10. #20
    Player
    Phantasmid's Avatar
    Join Date
    Jul 2012
    Posts
    65
    Character
    Rhenha Mhakaracca
    World
    Exodus
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Gallus View Post
    more impotent rage
    I'm afraid you're still the one not getting it. What I'm saying is the problem right now ACTUALLY IS having "80% of the server in the same pixel," sticking everyone with the same disadvantage PS3 players can already be stuck with elsewhere.

    To clarify, we're not talking about initially getting them to load. We're talking about when you're standing there looking at the mob and suddenly there's too many people and it disappears.
    (1)
    Last edited by Phantasmid; 07-11-2014 at 07:53 PM.

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