Learn to read too. In the PS3 maybe you can't see a boss with just 100-150 players hitting it. In the PC/PS4 maybe you'd probably need well over 700-1000. How does that even compare?
Look I've been on both platforms, on PS3 and PS4 (can you say the same?), so I can state FACTS, and FACT is something is UNPLAYABLE on the PS3 when a lot of people gather in on point to hit something. Hell I wasn't even able to see like 95% of the people gathered in Mor Dhona when I was playing on my PS3, and when I upgraded to PS4 the entire place was FLOODED with people.
Again, don't even open your mouth if you haven't even tried the PS3 version.
The main idea is that PS3 truly can't handle big fates and most likely nm hunts. I started playing FF on PS3 and it is true that sometimes PS3 player has to wait 30 sec watching others attacking, dying etc before the monster itself spawn in his/her screen. After that there usually is 5-10 more seconds until ground aoe start to show up properly.
After getting PS4 I at least see the monster spawn instantly though in Odin fate he usually teleport on my screen.
edit:
and yes - on PS3 Mor Dhona looks like deserted place with couple people standing there while on PS4 it is always crowded.
Last edited by Adler; 07-11-2014 at 07:00 PM.
Thank you.
It's definitely worse on PS3, as you can hit that limit more easily, but the issues causing it exist for all platforms. All I keep pointing out is there's a fundamental flaw in how the game deals with hitting its render limit, which, when you hit that level, affects all platforms - that being that it doesn't render monsters and party members before everyone else. Even PS3 users probably wouldn't have much trouble participating if this was fixed properly.
I'm primarily a PC player, I run a GTX 570, 8 GB of ram, core-i7 processor; Odin and S rank marks still disappear. I also play on PS3, and while it's definitely worse, there are underlying issues that can affect any platform if they're left unchecked, all it takes is primetime on a heavily populated server like Exodus.
Last edited by Phantasmid; 07-11-2014 at 07:04 PM.
Ok, I'm done here. You refuse to understand. You keep comparing PC/PS4 to PS3 as if they belonged to the same group when they clearly don't.
PC/PS4 = If the monster disappears it's becase you literally have 80% of the server in the same pixel.
PS3 = even CT with 24 players lags.
You want to put both platforms in the same sack? Sure go ahead and do it, but they are clearly not. Have a nice day.
I'm afraid you're still the one not getting it. What I'm saying is the problem right now ACTUALLY IS having "80% of the server in the same pixel," sticking everyone with the same disadvantage PS3 players can already be stuck with elsewhere.
To clarify, we're not talking about initially getting them to load. We're talking about when you're standing there looking at the mob and suddenly there's too many people and it disappears.
Last edited by Phantasmid; 07-11-2014 at 07:53 PM.
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