Due to the increased demand for mass crafting thanks to Desynthesis, I think it's about time the Dev Team looks at the amount of Shards a single person can harvest per hour. Crystals are fine where they are, and Clusters are readily available, but Shards... Why can we only harvest 4-15 Shards per node? I can understand low level nodes having that few, but why can I not pull more from a level 50 node? It seems needlessly time consuming, and drums up inadvertent support for the RMT bot farms that mindless toil beneath the hills of... wherever.