Results 1 to 10 of 33

Hybrid View

  1. #1
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    To be honest, i actually prefered the stamina system we had in 1.0

    You could set the pace of the battle by deciding how fast you wished to burn through it. There were no auto attacks, just light attacks which recovered stamina on each hit, and skills which used up stamina.

    You could opt to burn through it all in seconds for short fights, or to set immense amounts of hate on something, or choose to pace it out a little for longer fights. It made getting hate back easy since you could just push yourself a little more when needed.


    Then they took it away, gave us a super slow and weak auto attack and stuck to just the TP system. Rubbish.

    Is 2.0's system better than the one we got after the auto-attack addition in 1.1 or 1.2 or something like that? Hell yes! Because that was basicly waiting 10 seconds to swing an axe once, getting a hand full of TP back, and blowing through it 1000-2000 at a time (with a max of 3000 you could hold). Fights were rediculously slow, and that's basicly what killed version 1 of XIV for me.

    But is 2.0's system better than the stamina system of 1.0? Not even close. Yet people's biggest problem with it was mashing buttons over and over. And for some reason, people are doing the exact same thing now but are completely fine with it. Even with it being more limited than that was too.
    (0)

  2. #2
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    The main problem of the "Tanaka-System" was solely ressource cost, you had to spend not only TP, mana and stamina for one skill but also cast time and cooldowns. Furthermore, you needed those for ALL skills...
    Yoshi-P said many times the GCD is ment to make it fair between gamepad players and keyboard players, but for me it seems just to be a poor excuse...
    Even with GCD it needs some kind of variation with some skills that do not use those requirements or we have again SAME system as we had with Tanaka back then when every skill uses every restriction possible!
    (1)
    Last edited by Yukiko; 07-11-2014 at 07:39 PM.