I still prefer the combat system from 1.23. It was a lot more strategic because you could get 3000 TP and use three combos (9 weaponskills) in a row for burst damage or a combo every 1000 TP for more sustained damage. It also had the added element of missing out on a lot of potential damage if you some how didn't get to use your 2nd or 3rd weaponskill in the combo because you couldn't just start the combo over without spending another 1000 TP.

Lots of good things about ARR, but lots of good things lost from 1.23.