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  1. #1
    Player
    Zarl's Avatar
    Join Date
    Feb 2015
    Posts
    2
    Character
    Zarl Basin
    World
    Zodiark
    Main Class
    Alchemist Lv 50
    Ok want to hear of my bad luck? Let us share the pain!

    28 Artisan Spectacles - 0 MCD
    71 Lv70 Battle Gear - 1 BCD III
    37 trys to meld a materia III on the third slot (24%)
    Artisane Vest HQ fail with 99% - 2nd try HQ Fail with 91% (ok - my fail just 100% is 100% - 99% is anything else....but not safe HQ)

    Good Luck ? Yes, of course...
    got 3x in row HQ Items without doing everything (Quality 1% - just for yielding BCD)
    3x desynthesis in a row successfull with less than 12% Chance
    10 desyntehesis of iLv70 Battle Gear - 7 BCD III
    3 desynthesis Artisan Spectacles - 3 MCD

    If u ask me, this systems sucks. It really sucks.
    The pain never stops - broke my gamepad yesterday after 70 desynthesis without yield....
    (0)
    Last edited by Zarl; 02-17-2015 at 11:50 PM.

  2. #2
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zarl View Post
    If u ask me, this systems sucks. It really sucks.
    The pain never stops - broke my gamepad yesterday after 70 desynthesis without yield....
    I strongly recommend seeking help for your anger management issues... breaking things when upset is really not okay and indicative of life-affecting underlying issues.

    That said, if you do not like the random element in this game, I strongly recommend taking a step back, or maybe finding a different hobby. This game is heavily based around true RNG, no weighting for repeated bad luck (or repeated good luck). Each check is independent of all others. What you seem to be asking for here, what you seem to think would be a better system, is if the RNG cheated. You want an increase to your chances every time you fail. Imagine the repercussions of that. Every failure resulting in an increased success rate on the next attempt would mean people would find cheap garbage to desynth repeatedly at 1.5%, and after failing a bunch, they would then try their important desynth benefiting from increased success. Such a system would utterly kill the market as chances would be much higher than they currently are to do everything, and you would be essentially required to game the system to make any sort of profit. Would the frustration of having to fake-meld dozens of crap materia before melding your good materia be worth the higher chances, even if it means prices for the garbage materia would skyrocket and it would be as expensive, if not more expensive, than it is now to meld? Mastercraft Demimateria would tank in price, which is great if you are buying, terrible if you're trying to get them to sell.

    I would really hate to play a game like that.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder