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  1. #41
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Sibyll View Post
    I'm talking instances where you fail a 24% chance meld 15 times.
    I've failed 40% chance melds over 10x in a row (on more than one occasion) when I'm spam melding for the purpose of lvling desynth skills. It's bad lol

    Honestly, from what I've learned about this game's RNG... If it doesn't say 100% (meld, gather, whatever...) then flip a coin for your answer.
    (0)

  2. #42
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sibyll View Post
    I realize that RNG is RNG, but the amount of times that I see statistically rare streaks (bad and good) makes me wonder. Some of these streaks have a 1 in a 1,000,000 chance of occurring and I've seen them happen multiple times. I'm talking instances where you fail a 24% chance meld 15 times.
    Yeah, I've noticed that too, and it's really annoying and somewhat worrying. Stuff like, 98.5% chance to succeed failing twice every ten tries...
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #43
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nyalia View Post
    Yeah, I've noticed that too, and it's really annoying and somewhat worrying. Stuff like, 98.5% chance to succeed failing twice every ten tries...
    Failing a 98% twice in a row, or more, is frustrating. I mean I know that it's easy to forget those instances where you succeed a 15% HQ node 5 times in a row, but in my opinion that's just as bad RNG.

    It worries me too because I've hard much of the 4* crafting and the HQ turn ins for the Master II books rely heavily on good RNG.
    (0)

  4. #44
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dspguy View Post
    But, I doubt you'd find a LTW with desynth skill that isn't already 3-star capable.
    This guy

    <------ Right here

    You're welcome :P
    (0)

  5. #45
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Archadius View Post
    I've failed 40% chance melds over 10x in a row (on more than one occasion) when I'm spam melding for the purpose of lvling desynth skills. It's bad lol

    Honestly, from what I've learned about this game's RNG... If it doesn't say 100% (meld, gather, whatever...) then flip a coin for your answer.
    Yea I know the feels man. The RNG is so bad I'm wondering if they should consider using PRD or something. Failing a 75% desynth 5 times in a row and getting zero progression on the desynth skill is just asinine, especially when crafting progression is reliant on the slot machine design.
    (0)

  6. #46
    Player
    Zarl's Avatar
    Join Date
    Feb 2015
    Posts
    2
    Character
    Zarl Basin
    World
    Zodiark
    Main Class
    Alchemist Lv 50
    Ok want to hear of my bad luck? Let us share the pain!

    28 Artisan Spectacles - 0 MCD
    71 Lv70 Battle Gear - 1 BCD III
    37 trys to meld a materia III on the third slot (24%)
    Artisane Vest HQ fail with 99% - 2nd try HQ Fail with 91% (ok - my fail just 100% is 100% - 99% is anything else....but not safe HQ)

    Good Luck ? Yes, of course...
    got 3x in row HQ Items without doing everything (Quality 1% - just for yielding BCD)
    3x desynthesis in a row successfull with less than 12% Chance
    10 desyntehesis of iLv70 Battle Gear - 7 BCD III
    3 desynthesis Artisan Spectacles - 3 MCD

    If u ask me, this systems sucks. It really sucks.
    The pain never stops - broke my gamepad yesterday after 70 desynthesis without yield....
    (0)
    Last edited by Zarl; 02-17-2015 at 11:50 PM.

  7. #47
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zarl View Post
    If u ask me, this systems sucks. It really sucks.
    The pain never stops - broke my gamepad yesterday after 70 desynthesis without yield....
    I strongly recommend seeking help for your anger management issues... breaking things when upset is really not okay and indicative of life-affecting underlying issues.

    That said, if you do not like the random element in this game, I strongly recommend taking a step back, or maybe finding a different hobby. This game is heavily based around true RNG, no weighting for repeated bad luck (or repeated good luck). Each check is independent of all others. What you seem to be asking for here, what you seem to think would be a better system, is if the RNG cheated. You want an increase to your chances every time you fail. Imagine the repercussions of that. Every failure resulting in an increased success rate on the next attempt would mean people would find cheap garbage to desynth repeatedly at 1.5%, and after failing a bunch, they would then try their important desynth benefiting from increased success. Such a system would utterly kill the market as chances would be much higher than they currently are to do everything, and you would be essentially required to game the system to make any sort of profit. Would the frustration of having to fake-meld dozens of crap materia before melding your good materia be worth the higher chances, even if it means prices for the garbage materia would skyrocket and it would be as expensive, if not more expensive, than it is now to meld? Mastercraft Demimateria would tank in price, which is great if you are buying, terrible if you're trying to get them to sell.

    I would really hate to play a game like that.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  8. #48
    Player
    Zarl's Avatar
    Join Date
    Feb 2015
    Posts
    2
    Character
    Zarl Basin
    World
    Zodiark
    Main Class
    Alchemist Lv 50
    Bad Day Yesterday just needed to crash something, happy that it was not my Laptop or a TV. Just joking....I am very peacefull

    It is hard to programm a good random system - cause random it is not possible in a codec (of course u can use a clock as a random factor, but this still is not really random).
    So they are working with loops, like a slotmachine.

    You are right in most things...but the FFXIV loops are very very strange. The RNG codec isnt very well.....20% ist the same as 40% ......its just random.
    Everyone playing this game for a long time knows that^^

    I love the craftig System - cause u can beat it. This System is VERY good.
    I will avoid the RNG - just making Gil with crafts and buying the Demis i need. Cause what u see is what u get. It was 1200k yesterday for nothing- I can buy 4-6 BCD III for that

    And thank u for u life coaching But im Ok.

    Cheers
    (0)
    Last edited by Zarl; 02-18-2015 at 02:59 AM.

  9. #49
    Player
    DenebPunkin's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Deneb Punkin
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    The way I see it... is that the RNG system gives advantages and disadvantages to the players. So really, when you have the collective group paying a monthly SUB, some people are getting way more then their moneys worth, while others are getting ripped up the bum-holeo. How is this fair.. well it isnt. The only solution Ive heard of is a Progressive RNG system, where every fail increases your chances of success... but this is almost akin to a standard RNG system but slightly more sugar coated. You will still fail 20x on a 50%+, only PRNG will give you the psuedo feeling of hope by going from 50%-51% with each failure. There has to be a better system T_T.
    (0)

  10. #50
    Player
    sledd's Avatar
    Join Date
    Jan 2015
    Posts
    8
    Character
    Sledd Ryder
    World
    Mateus
    Main Class
    Carpenter Lv 50
    screw artisan specs.... lvl BSM and LTH desynth and do what that famous video (how to make 10 mil gil) says. Desynth artisan chocobo saws for 8 spruce plys each.

    artisan specs = a chance of 1x mastercraft
    artisan weapons = a chance of 1-3 mastercrafts


    I have had over 80 mastercrafts on hand at one time already because of this. I went on a money making binge for a couple weeks doing nothing but desynthing. All i do is desynth bridals sandals and sell everything but the spruce lumber..usually turn up a fast profit from that alone making your lumber absolutely free. Then go to Outer La Noscea (21,17) unlock the beast tribe to access the vendor and purchase aldgoat horns for dirt cheap and synth a ton of horn glue.
    all non hq horn glue synths with the hq spruce lumber and all hq horn glue with the non hq spruce lumber. You can make spruce ply without even touching the market board...except for crystals (unless you farm your own).
    The results are very random but always rewarding.
    Worst result i ever had: 20 desynths and got 9 mastercrafts
    Best result i ever had: 28 desynths and got 38 mastercrafts
    Everyone seems to be doing it now thou, its getting heavily undercutted on marketboard lately.
    *Cypress non hq logs been cheap lately.... save all your aged pestle pieces from your 65-80 lvling and use them to make perfect pestles to desynth. between this and starting artisan weapon desynths around 80 ish... you will be 110 fast. the perfect pestles can yield up to 2x FCIII's that i seen, not sure if it can reach 3 or not.

    BSM = 110
    LTH = 101.74
    GSM = 81.45
    (0)

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