Results 1 to 10 of 55

Hybrid View

  1. #1
    Player
    Kaaylryn's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Yshelle Dawnholder
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nyalia View Post
    I hate the drop rates too I did about 33 desynths and got four MCDs, but three of them were all in a row at the very end. From data I compiled a while back, the drop rate appears to be somewhere around 16.67%. So, in theory, you should get one every six desynths. In reality, it's very random.
    It is indeed very random. Out of 27 desynths, I got 1 MCD. Lost 5 and got 4 FCIII. In my case, SE's plan to keep people "engaged" by using such heavy handed rng has backfired. I simply have lost momentum to continue with this grind for naught. I no longer care about supra which means I will spend less time in game except to craft some things to sell, my raid food and potions. I will probably get the offhand for ALC and CUL, but beyond that, I now have zero interest. I think I will wait and see what 3.0 brings, but if it is more of the same painful rng grind, I highly doubt I will continue with more than just ALC and CUL again. Kind of sad for me, since I kinda liked crafting, I just don't want to deal with the frustration and disappointment any more.
    (1)
    Last edited by Kaaylryn; 11-15-2014 at 04:36 AM. Reason: Word Limit

  2. #2
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nyalia View Post
    I hate the drop rates too I did about 33 desynths and got four MCDs, but three of them were all in a row at the very end. From data I compiled a while back, the drop rate appears to be somewhere around 16.67%. So, in theory, you should get one every six desynths. In reality, it's very random.
    I realize that RNG is RNG, but the amount of times that I see statistically rare streaks (bad and good) makes me wonder. Some of these streaks have a 1 in a 1,000,000 chance of occurring and I've seen them happen multiple times. I'm talking instances where you fail a 24% chance meld 15 times.
    (0)

  3. #3
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Sibyll View Post
    I'm talking instances where you fail a 24% chance meld 15 times.
    I've failed 40% chance melds over 10x in a row (on more than one occasion) when I'm spam melding for the purpose of lvling desynth skills. It's bad lol

    Honestly, from what I've learned about this game's RNG... If it doesn't say 100% (meld, gather, whatever...) then flip a coin for your answer.
    (0)

  4. #4
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Archadius View Post
    I've failed 40% chance melds over 10x in a row (on more than one occasion) when I'm spam melding for the purpose of lvling desynth skills. It's bad lol

    Honestly, from what I've learned about this game's RNG... If it doesn't say 100% (meld, gather, whatever...) then flip a coin for your answer.
    Yea I know the feels man. The RNG is so bad I'm wondering if they should consider using PRD or something. Failing a 75% desynth 5 times in a row and getting zero progression on the desynth skill is just asinine, especially when crafting progression is reliant on the slot machine design.
    (0)

  5. #5
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sibyll View Post
    I realize that RNG is RNG, but the amount of times that I see statistically rare streaks (bad and good) makes me wonder. Some of these streaks have a 1 in a 1,000,000 chance of occurring and I've seen them happen multiple times. I'm talking instances where you fail a 24% chance meld 15 times.
    Yeah, I've noticed that too, and it's really annoying and somewhat worrying. Stuff like, 98.5% chance to succeed failing twice every ten tries...
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  6. #6
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nyalia View Post
    Yeah, I've noticed that too, and it's really annoying and somewhat worrying. Stuff like, 98.5% chance to succeed failing twice every ten tries...
    Failing a 98% twice in a row, or more, is frustrating. I mean I know that it's easy to forget those instances where you succeed a 15% HQ node 5 times in a row, but in my opinion that's just as bad RNG.

    It worries me too because I've hard much of the 4* crafting and the HQ turn ins for the Master II books rely heavily on good RNG.
    (0)