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  1. #1
    Player
    blubblaspam's Avatar
    Join Date
    Oct 2014
    Posts
    1
    Character
    Tiberian Excelion
    World
    Zodiark
    Main Class
    Goldsmith Lv 50
    I bet all the ppl who cry about maxing desynthing is way too expensive obviously have never played oldschool ff11 ^^
    seriously most of stuff in 14 is a joke to cap beside the endless grinding stuff for novus^^
    investing money before harvesting is a basic of most stuff^^
    lets say i spent maybe 30-40kk to get all crafts + gsm + leather desynth caped alchemy 93 or so
    mostly broke while i was getting all crafts to 3 stars and lvling desynthing
    but at "end" i made back far more than what i have spent maybe 5x more sofar:-D
    so stop crying just do what u have to do to make more gil gl^^
    (2)
    Last edited by blubblaspam; 10-05-2014 at 11:47 AM.

  2. #2
    Player
    Nylisa's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ny Lisa
    World
    Spriggan
    Main Class
    Scholar Lv 80
    How much is the drop rate of MCDs? i desynthsis 24 specs so far not even one! huge time sink to craft 240 relish only to get rose gold ingot and nugget! i know its low drop rate but is it that low?
    (0)
    Last edited by Nylisa; 11-15-2014 at 03:50 PM.

  3. #3
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nylisa View Post
    How much is the drop rate of MCDs? i desynthsis 24 specs so far not even one! huge time sink to craft 240 relish only go get rose gold ingot and nugget! i know its low drop rate but is it that low?
    I hate the drop rates too I did about 33 desynths and got four MCDs, but three of them were all in a row at the very end. From data I compiled a while back, the drop rate appears to be somewhere around 16.67%. So, in theory, you should get one every six desynths. In reality, it's very random.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  4. #4
    Player
    Kaaylryn's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Yshelle Dawnholder
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nyalia View Post
    I hate the drop rates too I did about 33 desynths and got four MCDs, but three of them were all in a row at the very end. From data I compiled a while back, the drop rate appears to be somewhere around 16.67%. So, in theory, you should get one every six desynths. In reality, it's very random.
    It is indeed very random. Out of 27 desynths, I got 1 MCD. Lost 5 and got 4 FCIII. In my case, SE's plan to keep people "engaged" by using such heavy handed rng has backfired. I simply have lost momentum to continue with this grind for naught. I no longer care about supra which means I will spend less time in game except to craft some things to sell, my raid food and potions. I will probably get the offhand for ALC and CUL, but beyond that, I now have zero interest. I think I will wait and see what 3.0 brings, but if it is more of the same painful rng grind, I highly doubt I will continue with more than just ALC and CUL again. Kind of sad for me, since I kinda liked crafting, I just don't want to deal with the frustration and disappointment any more.
    (1)
    Last edited by Kaaylryn; 11-15-2014 at 04:36 AM. Reason: Word Limit

  5. #5
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nyalia View Post
    I hate the drop rates too I did about 33 desynths and got four MCDs, but three of them were all in a row at the very end. From data I compiled a while back, the drop rate appears to be somewhere around 16.67%. So, in theory, you should get one every six desynths. In reality, it's very random.
    I realize that RNG is RNG, but the amount of times that I see statistically rare streaks (bad and good) makes me wonder. Some of these streaks have a 1 in a 1,000,000 chance of occurring and I've seen them happen multiple times. I'm talking instances where you fail a 24% chance meld 15 times.
    (0)

  6. #6
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Sibyll View Post
    I'm talking instances where you fail a 24% chance meld 15 times.
    I've failed 40% chance melds over 10x in a row (on more than one occasion) when I'm spam melding for the purpose of lvling desynth skills. It's bad lol

    Honestly, from what I've learned about this game's RNG... If it doesn't say 100% (meld, gather, whatever...) then flip a coin for your answer.
    (0)

  7. #7
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sibyll View Post
    I realize that RNG is RNG, but the amount of times that I see statistically rare streaks (bad and good) makes me wonder. Some of these streaks have a 1 in a 1,000,000 chance of occurring and I've seen them happen multiple times. I'm talking instances where you fail a 24% chance meld 15 times.
    Yeah, I've noticed that too, and it's really annoying and somewhat worrying. Stuff like, 98.5% chance to succeed failing twice every ten tries...
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  8. #8
    Player
    Nylisa's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ny Lisa
    World
    Spriggan
    Main Class
    Scholar Lv 80
    Update : 36 artisan specs,no MCD (all desynthsises successful)... might as well just give up and buy them from market for 1 million each!
    (0)

  9. #9
    Player
    Zarl's Avatar
    Join Date
    Feb 2015
    Posts
    2
    Character
    Zarl Basin
    World
    Zodiark
    Main Class
    Alchemist Lv 50
    Ok want to hear of my bad luck? Let us share the pain!

    28 Artisan Spectacles - 0 MCD
    71 Lv70 Battle Gear - 1 BCD III
    37 trys to meld a materia III on the third slot (24%)
    Artisane Vest HQ fail with 99% - 2nd try HQ Fail with 91% (ok - my fail just 100% is 100% - 99% is anything else....but not safe HQ)

    Good Luck ? Yes, of course...
    got 3x in row HQ Items without doing everything (Quality 1% - just for yielding BCD)
    3x desynthesis in a row successfull with less than 12% Chance
    10 desyntehesis of iLv70 Battle Gear - 7 BCD III
    3 desynthesis Artisan Spectacles - 3 MCD

    If u ask me, this systems sucks. It really sucks.
    The pain never stops - broke my gamepad yesterday after 70 desynthesis without yield....
    (0)
    Last edited by Zarl; 02-17-2015 at 11:50 PM.

  10. #10
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zarl View Post
    If u ask me, this systems sucks. It really sucks.
    The pain never stops - broke my gamepad yesterday after 70 desynthesis without yield....
    I strongly recommend seeking help for your anger management issues... breaking things when upset is really not okay and indicative of life-affecting underlying issues.

    That said, if you do not like the random element in this game, I strongly recommend taking a step back, or maybe finding a different hobby. This game is heavily based around true RNG, no weighting for repeated bad luck (or repeated good luck). Each check is independent of all others. What you seem to be asking for here, what you seem to think would be a better system, is if the RNG cheated. You want an increase to your chances every time you fail. Imagine the repercussions of that. Every failure resulting in an increased success rate on the next attempt would mean people would find cheap garbage to desynth repeatedly at 1.5%, and after failing a bunch, they would then try their important desynth benefiting from increased success. Such a system would utterly kill the market as chances would be much higher than they currently are to do everything, and you would be essentially required to game the system to make any sort of profit. Would the frustration of having to fake-meld dozens of crap materia before melding your good materia be worth the higher chances, even if it means prices for the garbage materia would skyrocket and it would be as expensive, if not more expensive, than it is now to meld? Mastercraft Demimateria would tank in price, which is great if you are buying, terrible if you're trying to get them to sell.

    I would really hate to play a game like that.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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