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  1. #71
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sapphic View Post
    You don't see the pointlessness in that?

    Instead of using one button to attack (fire) you just spam practically the same thing that is ice or lightning. Just pointless extra abilities that are fight specific. Fire bolt, ice bolt, lightning bolt. Same potency. What is the point? There would be no "complexity" at all. It would be more limiting if you could only use 1 elemental type on certain fights and not your full arsenal.
    Yay, someone finally gets it.

    Back when they were discussing changes to spells before the ability revamp, I figured they would use a ramp up mechanic but for each element. Looking back I realize how cluttered that would have made the ability bars. A concession had to be made for the sake of mechanics, and in a way it's impressive that they managed to give all elements a role within BLM's combat model over making one usable and others rubbish depending on the fight.
    Quote Originally Posted by Tupsi View Post
    Think back to every RPG that has a caster with multiple spells.
    Think back to all the cluttered spell lists. Think back to the fact some RPG concepts don't transition well into an MMORPG.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #72
    Player
    BlackHaloJT's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Black Halo
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Joshyuchiha View Post
    It puzzles me why people who seem to hate the design of ARR continue to subscribe and play it...
    Puzzling isn't it? Maybe because we wanted some middle ground and was lied to. Yoshi made us believe that we stuck through 1.0 to 1.23 that 2.0 was going to be the best game incorporating where working ideas from 1.23 left off and new ideas from other games. Instead he went the easy mode corporate theme park. Call it what you will, I call it stale lazy watered down ARR. I was more that happy to let V1 go but to wake up to this and be like wtf happened is why I feel betrayed. To me ARR is like Three Days Grace without Adam Gontier. Three Days Grace is still a good band but just a former self of what it used to be.
    Yea ARR brought some new ideas, everything is glamorous but the very foundation itself- Generic rehashed content over and over.
    (4)
    Last edited by BlackHaloJT; 07-12-2014 at 04:09 AM.

  3. #73
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Duelle View Post
    Back when they were discussing changes to spells before the ability revamp, I figured they would use a ramp up mechanic but for each element. Looking back I realize how cluttered that would have made the ability bars. A concession had to be made for the sake of mechanics, and in a way it's impressive that they managed to give all elements a role within BLM's combat model over making one usable and others rubbish depending on the fight.
    Think back to all the cluttered spell lists. Think back to the fact some RPG concepts don't transition well into an MMORPG.
    I played blackmage in ffxi allot with all those spells was awesome and marco's becomes you friend quickly you could use any spell quickly and accuratly depending on what your doing all that was required was some effort on players part to set that up. With the current macro system it even more easy to do the /macroicon is a god given tool imo.
    (0)

  4. #74
    Player
    BlackHaloJT's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Black Halo
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kallera View Post
    Whatever disagreements one may have with the direction of the game, Yoshida didn't betray the community. We asked for change and gave our opinions on it via poll. It was up to the dev team to make these changes and make FFXIV into a success, for the good of the fans, the company, and the franchise.

    That, and I'm beginning to suspect your inability to spell. (Not that I'm perfect but come on! It's in the replies!)
    I like to see a new player poll but I'm afraid it will be overcome with complaints about Atma, Hunts, ilvls, lag, and much much more.
    (3)

  5. #75
    Player
    JTribal's Avatar
    Join Date
    Apr 2014
    Posts
    364
    Character
    Josh Tribal
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Namasu View Post
    Yea, it's almost seem like this guy is paid monthly to troll this forum with the same old 1.0 spiels and terrible english.
    Hmmm, Engrish much?
    (0)

  6. #76
    Player
    lalmvpkobe's Avatar
    Join Date
    Jul 2014
    Posts
    6
    Character
    Ritchie Black
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Nostalgia fanatics crack me up. Everything in the past was better then what we have now we get it. If you think this game has gotten worse with the new patches then I think you may find yourself in the minority opinion.
    (1)

  7. #77
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sapphic View Post
    Ifrit, spam ice. Shiva (when released) spam fire.
    If it woul be like in 1.x, it would be Wind against Ifrit

    Wind > Fire > Ice > Wind
    That would make WHM the best DD against Ifrit if Wind would not be a DoT ^^

    I still wish CNJ would have get the BLM job. Keep the element spells together instead of tear them apart to give one half to THM.

    THM would have been good WHM. After all they are priests (even if a bit greedy sometimes) and had all the astral spells (and umbral spells) and it was the best healer.
    (2)
    Last edited by Felis; 07-12-2014 at 04:32 AM.

  8. #78
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Almalexia View Post
    I maintain that there were a lot of things in 1.23 that were "done right" and will be missed, and a lot of things done wrong that will not. Altogether ARR is a net gain, even though I don't like all of the changes. At the very least, I understand, intellectually, why the changes were made. In many ways 1.23 scratched an itch left behind by XI when it, in the days of Abyssea, started to change trajectory. I'll wager most of the people longing for 1.23 feel the same way. Part of coming to terms with ARR is accepting that no, ARR not a love letter to XI and it will never, ever capture "that FFXI feel." It's not supposed to. The sooner people criticize ARR on its own merits the sooner they can make rational decisions about whether to spend their cash on a sub, instead of pining for 1.23/XI every goddamn day and feeling entitled to it because you're still a subscriber of ARR.
    ^^
    This sums up exactly the realization I came to.

    The 'itch' that you speak of is the 'core engagement' that the game provides.

    FFXI and FFXIV 1.23 were both fantasy worlds. The mechanics were artfully hidden behind the lore, and both Vana'diel and Eorzea were designed to be grounded, immersive environments - full of exploration and danger.

    ARR fixed the flaws in 1.23, but at the same time it reduced Eorzea to a mere theme-park, full of safety rails, gimmicks, and blatant and obvious mechanics.
    Why do people need a 'Gold-Saucer' now? Eorzea itself is just one giant carnival.

    It was because this radical shift in the player core engagement strategy that I canceled my subscription auto-renewal. This Themepark approach is just too dumbed down to keep me interested


    I think the greatest disservice that SE did to the players was to move FFXI to a more casual game while showcasing 1.0 as it's spiritual successor... once FFXI fans had migrated to, and faithfully supported FFXIV, ARR happened and ruined that experience as well.

    At the very least, they should have kept FFXI as it was.
    (4)
    Last edited by Zantetsuken; 07-12-2014 at 04:54 AM.

  9. #79
    Player
    Joshyuchiha's Avatar
    Join Date
    May 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Icyflamez Kurotsuchi
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by BlackHaloJT View Post
    Same tired arguements...
    1.0-1.23 was just holdover content while they developed 2.0 this was always clear. They took over what they thought worked best from that period and made it part of the completely different game that is ARR. No one was lied to or betrayed, this argument has been beat to death time and time again and it's just getting tiring... Again, if ARR is so generic and rehashed in your view than why do you continuously pay your subscription and continue to play?
    (1)

  10. #80
    Player
    BlackHaloJT's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Black Halo
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Joshyuchiha View Post
    1.0-1.23 was just holdover content while they developed 2.0 this was always clear. They took over what they thought worked best from that period and made it part of the completely different game that is ARR. No one was lied to or betrayed, this argument has been beat to death time and time again and it's just getting tiring... Again, if ARR is so generic and rehashed in your view than why do you continuously pay your subscription and continue to play?
    Meh you continue to pay your subscription to play I keep up with the news and maybe log in once in a while. Hell after what you just said I might just log in more you got me so excited about how great the game is now...

    Agree to disagree is that not what these forums really come down too?
    But hey you can call hold over content merged into rehashed dungeon-dungeon HM, primal-EX primal same fricken thing? Only thing new I see is Frontline and Hunts and at least 1 of the 2 seems enjoyable from what I read. All this generic Ilvl already and the game has only been out what a year? What are you exactly gearing for to be the best god like AFKer in tiny non dangeous Eorzea. Oh and again if your getting tired of reading these things there are plenty of other topics you can comment on.
    (4)
    Last edited by BlackHaloJT; 07-12-2014 at 11:19 AM.

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