i would love them to add to the system claim thing. will take off the "please wait for us" thing .. its in SE hand
i would love them to add to the system claim thing. will take off the "please wait for us" thing .. its in SE hand
I feel like at that point it's called more than just a parser.
Last edited by Nephera; 07-11-2014 at 04:06 PM.
I don't think there is any pure parsers left...
Some may pretend to be pure by only including the base stuff, but then they also add plugin interfaces, which adds to the problem.
What SE should do is to stop having a full list of mobs available for these "parsers" to read, and bring down the ban-hammer on people that obviously use them with radar plugins.
The thing is, before, there wasn't any real reason to. As long as you weren't giving people grief about their numbers, SE could be a bit more blasé about it with their official stance pretty much being "keep it quiet and everything is fine." However now they have introduced content where the radar is giving people a huge advantage over people playing fair.
Now, they need to start taking this seriously and dish out strict punishment to those using them.
What could help hunts is regardless of damage output players could get a "bait" item that they can use to spawn a unique hunt creature that is a unique fight for up to 8 players much like treasure maps.
Heck maybe to spice it up more "baits" could be found in treasure maps, fates, leves, dungeon chest etc. Expand the concept of Hunts to a grander scale, keep the "timed" spawns as they are but add in unique methods of spawning them, not just a straight up trade x bait to y spot but perhaps having to use x bait in the right spot at the right moment and if you choose wrong guess what you lose that bait and have to try again to figure out the proper method to spawn it.
This is so true. Melt in the East Shroud was a really fun fight when only about ten of us were fighting it, all getting paralyzed and trying to fight through it. I bet there are lots of fun fights, but we won't ever get to see them
It could also help if they made them a little more aggressive. I know they don't want level 1 characters getting wiped over and over, but you can stand just a couple of yalms away without aggroing it. Maybe if a hunt party got charged by the mark and was forced into fighting, it could combat the zerg a little.
I have been trying to do mine on Balmung, Naul dies as soon as he is announced and the second we get there he is lagging in and out because of so many and by the time anyone gets there he is dead!
They really do need to make a few changes to the NM's like less spawn time for the lower ranks, I have seen the A rank one in the highlands then Naul. They also need more HP if a small group can down it in a few seconds it need more HP if more then 50 people are gonna be hunting this thing at one time.
Apparently the cool thing to do now is to provoke a mark, leash it, and reset it so your group gets claim.
Hunts should have been the old 1.0 faction leves, with dutybound bosses scaled for 4 man, 8 man, and 8 man i90 parties. Instead we have FF11 NMs, with all the FF11 problems. I'm beginning to think SE does not understand how people work.
To the OP: Did you not call out that the mark had spawned? Were people shouting "please wait for me, I'll be there in a sec!"? If either of these things are true then you really have no leg to stand on. If you're so impatient that you can't wait a minute or two for people who have been combing the area for Naul every single snowfall, some of them now on multiple days, to come and grab credit too, then there is nothing I can call you but selfish.
Generally: I agree that the B-rank elites need to have an increase in HP, especially if the weekly is always going to be a B-rank (though really, an A-rank already gives that many seals; I got lucky and caught the Cancer-like crab elite in Aleport), but there's really no defending grabbing an elite mark's credit all to yourself and -maybe- one or two others when you KNOW there are dozens of people who have been diligently combing the area trying to find the damn thing. I've had two run-ins with Naul today alone, plus an A-rank spawn in the East Shroud that I literally ran across the entire map for, while in a party for taking down said mark, only to discover that someone decided he couldn't be bothered to wait an extra minute and pulled it, forcing everyone else to zerg it down or lose any chance at credit. That's not in any way what the Hunt is supposed to be, it sure as hell isn't what Yoshida envisioned for this system, and it's frankly unconscionable no matter how you might try to defend it or claim anyone that criticizes you is just QQing.
I totaly agree with this. It hapened to me with Naul, a rank A dragon in Coerthas. I've never been this much insulted in my whole life. Even my LS mates were angry at me before i explained then that the mob has only 2K hp and thus the entire server cannot have the kill. THIS HAS TO CHANGE ASAP.So I'm out doing hunts with my Linkshell mates. We find an A rank, I wait for my party to get there, then I pull. The mob dies in about 10 seconds flat. Next thing I know, I'm having profanities shouted at me in /shout. People saying they're blacklisting me and whatnot. All this because I pulled the hunt mark before the entire server got there.
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