So maybe there is something bigger in store for crafters down the road but without knowing what it is how are they not getting screwed right now? Note: I am not a crafter.

I am referring to NMs dropping weapons instead of materials to be made into nice gear. Now I do think it is nice to have some untradable gear dropped so we can save a little money from buying everything but I still feel like it should be mixed so crafters are needed in the game.

My proposal: let's say an axe has a 10% drop rate, then make it 5% chance of a normal axe and 5% of a broken axe a crafter can fix. Then they have a job and we get chances at HQ gear. Win win.

The numbers are just examples. What say you?