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  1. #1
    Player
    Icebrand's Avatar
    Join Date
    Oct 2013
    Posts
    48
    Character
    Raynor Icebrand
    World
    Exodus
    Main Class
    Lancer Lv 60

    Rendering Issues in High-Population Events

    While rendering has been somewhat improved, it still needs to be further refined and the frequent bug reports my FC has made on the subject have been swept under the rug.

    As things stand on Exodus, you're looking at MINIMUM 50 people at odin, behemoth, s-rank marks. I can't tell you the maximum because I'm sure more than a few people are not being rendered to start with.

    So take that 50 people, apply it to PS3, and see where you stand. Here's the result for people who don't own/play PS3: The target does not render, your team does not render, and most of the population does not render.

    Conclusion:
    In short, high-population events become unplayable by those with lower spec systems, and that's one hell of a bug in my book.


    Disclaimer:
    I don't want to hear about your experience in the lowest-populated, least-active server. I don't want to hear about "inferior" systems being unworthy of the game. Keep it to yourself.
    (0)
    (Ezri Teken'duis) the loldrg is not a mythical creature like chucacabra or sasquatch, it is very real

  2. #2
    Player Yoninxi's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Durst
    Posts
    329
    Character
    Kaiser Yonin
    World
    Siren
    Main Class
    Arcanist Lv 60
    It's not a bug it's "ps3 limitations." You can't expect a device with less RAM than an iphone to display 50+ character models and animations without taking a hit somewhere. It's why I ditched the ps3 version during 2.0 because fates were unplayable.
    (0)