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  1. #11
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SendohJin View Post
    players are not going to lose interest if this is the only spammable path to Sands of Time.

    and you want the players to lose interest. actually what you really want is to disperse player interest to different things.

    lower Myth and Soldiery so you send some players back to Dungeons/Roulette.

    lower Allied Seals here and INCREASE them for Daily Hunt Bills so you take players away from Elite Mark hunting and send them to do Daily Mark hunting.

    sell Sands of Time for Wolf Marks and send a bunch of people to Frontlines. put Blood-spattered Mark Log in Treasure chests.

    you want lots of people doing lots of different things, not everyone doing 1 thing.
    +1 for fast and easily applicable solutions
    (0)

  2. #12
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I agree on lowering myth and soldiery along with adjusting enemy stats based on the numbers of players around it. If I can spam elites and cap out on soldiery so fast along with get so much myth....why do dungeons? especially considering how common crafting materials are in dungeons as opposed to the gear we can use for vanity or as an upgrade for some.
    (0)

  3. #13
    Player
    Blaon's Avatar
    Join Date
    Jan 2012
    Posts
    45
    Character
    Blaon Yagai
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by SendohJin View Post
    snip
    I agree with everything you said, except buying sands of time with wolf marks. Instead, I think Frontlines should also give a small amount of Allied Seals. It's pretty much what you said, just a little change.
    (1)

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