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  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60

    Adjustment to hunts.

    Rank B marks:
    Change to 15 min spawn
    Keep Allied marks at 5 per kill
    Change myth reward to 5
    change soldiery reward to 1

    Rank A marks:
    Change to 1 hour spawn
    increase HP
    Reduce Allied seals to 10
    Reduce Myth reward to 20
    Reduce Soldiery reward to 5

    Rank S marks:
    keep spawn methods, make spawnable every 3 hours after death. (or spawn every 3 hours if no method applies)
    Increase HP
    keep Allied seals at 50
    reduce Myth to 100
    reduce Soldiery to 20

    Reasons:
    With the ability to teleport instantly across the world dozens of hunters are able to descend upon and promptly kill very weak NMs that has a unreasonably long spawn times.

    Hunting B marks are supposed to be for the casual solo hunter. Right now there are multiple LS's of eager hunters scouring the landscape, announcing the position and immediately killing a very low class mark nearly instantly. The reward for these hunts are too great for the effort given. Reducing the rewards and upping the spawn time will give greater opportunity for those solo hunters, and lessen the desire of large group hunting.

    Rank A marks should be a souped-up FATE bosses. Formidable foes that have a lot of HP and take at least a full party to handle. These should be the targets hunting Linkshells are after. A battle that should last in the range of 10-12 minutes for a single full party to kill. Deaths are likely.

    Rank S hunts should be on the order of FATE mega bosses like Cancer, Svara or Gorgimera. Something that takes multiple parties to handle, that has a ton of HP, and should take 15+ minutes to kill with multiple parties. Multiple deaths are to be expected.
    (4)
    Last edited by ChiefCurrahee; 07-10-2014 at 10:18 PM.

  2. #2
    Player
    jwilliams133's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Orwen White
    World
    Ultros
    Main Class
    White Mage Lv 60
    I disagree with everything. HP should just be scaled similar to that of FATES. A reduction of the rewards is just going to make some players lose interest. Rewards should stay as they are.
    (10)

  3. #3
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Also total disagree, if you lower the rewards. You lower the interest , which means a brand new system to help people geat some nice gear will be pushed out before it has gotten a chance.
    Thus leaving all S ranks up eternally
    Only things I do think need changed, is give the weekly mark a lot more health, or just change so everyone gets a random weekly , not entire server needing the same one
    (7)

  4. #4
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I agree with Jwilliams and Gerolan. More HP so they at least take a few minutes to kill with a big group attacking them and giving people different weekly hunts to stop such huge gatherings trying to hunt the same mark.

    Could maybe keep everyone having the same mark if the HP was adjusted high enough, something like behemoth HP on the first or second stage would give people enough time to get to it and get some hits in. I've been stood next to Naul twice unclaimed with a group, attacked it from the start and still didn't get credit for the kill...
    (0)

  5. #5
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Lowering the rewards but increasing the rate at which the marks can be hunted will keep the interest.

    Right now Rank B marks are on a 1 hour timer. 5 allied 30 myth 10 sold. per mob / per hour. <-- hunting single rank B mark

    Or as I proposed: up to 20 allied 20 myth, 4 sold per hour. <-- if you were able to kill each time that Rank B mark spawned.
    Now if you jump from zone to zone hunting a Rank B mobs your rate of reward can go up as you have many more times the opportunity to encounter an Rank B mark.

    Greatly increasing the rate at which a lower rank mark spawns will keep small groups hunting in the zones, or hopping from zone to zone as the chances or contacting one increases.

    Rank A marks are alive for less than 30 seconds once they are engaged during prime hours. These marks have very long spawn times. Increasing the spawn rate and the difficulty will increase the opportunity for larger parties to gather and confront the mark.

    Rank S marks right now are rare, because spawn conditions/methods are still unknown. Speculation has it that they maybe a 24 hour spawn. When they have spawned, they have been defeated in minutes. These two things greatly reduce the opportunity for anyone to ever encounter a Rank S mark.

    Similar to I've been playing this game for almost a year and I've seen Odin 4 times and Behemoth once. I'm sure NMs will be more plentiful than Odins and Behemoths. But Myself and others don't want be able to say hey lets go hunt some NMs today and actually be able to do just that in a 1-3 hour period. Not having to dedicate our entire play time running around zones, glued to our chat log and teleporting at the first report of a NM sighting in hopes that 1) we can zone in before it's dead. 2) get to the mob before its dead. 3) get a hit or two in to at least get some credit and 4) people are kind enough to wait a few minutes before engaging the mark so the max number of people can get full credit.
    (0)
    Last edited by ChiefCurrahee; 07-10-2014 at 11:01 PM.

  6. #6
    players are not going to lose interest if this is the only spammable path to Sands of Time.

    and you want the players to lose interest. actually what you really want is to disperse player interest to different things.

    lower Myth and Soldiery so you send some players back to Dungeons/Roulette.

    lower Allied Seals here and INCREASE them for Daily Hunt Bills so you take players away from Elite Mark hunting and send them to do Daily Mark hunting.

    sell Sands of Time for Wolf Marks and send a bunch of people to Frontlines. put Blood-spattered Mark Log in Treasure chests.

    you want lots of people doing lots of different things, not everyone doing 1 thing.
    (15)

  7. #7
    Player
    Phantasmid's Avatar
    Join Date
    Jul 2012
    Posts
    65
    Character
    Rhenha Mhakaracca
    World
    Exodus
    Main Class
    Summoner Lv 60
    Quote Originally Posted by SendohJin View Post
    snip
    This guy gets it.
    (1)

  8. #8
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by SendohJin View Post
    Great Ideas
    +1, but no matter what people will find the easiest way to do it and spam that. At least the min/maxers will.
    (1)

  9. #9
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SendohJin View Post
    players are not going to lose interest if this is the only spammable path to Sands of Time.

    and you want the players to lose interest. actually what you really want is to disperse player interest to different things.

    lower Myth and Soldiery so you send some players back to Dungeons/Roulette.

    lower Allied Seals here and INCREASE them for Daily Hunt Bills so you take players away from Elite Mark hunting and send them to do Daily Mark hunting.

    sell Sands of Time for Wolf Marks and send a bunch of people to Frontlines. put Blood-spattered Mark Log in Treasure chests.

    you want lots of people doing lots of different things, not everyone doing 1 thing.
    Hunts are probably someone's baby idea and they incentivized them so much that it's obvious. They want us to be doing these hunts non-stop. Frankly I don't think Sands of Time should be ANYWHERE but in a raid instance, but the Hunts are really overloaded with prizes.
    (0)
    Last edited by Worm; 07-11-2014 at 02:13 AM.

  10. #10
    Player
    Kail's Avatar
    Join Date
    Jan 2014
    Location
    Limsa-Lominsa
    Posts
    23
    Character
    Kail Stormbringer
    World
    Siren
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by SendohJin View Post
    snip
    I agree with all of this. Square, please take note.
    (0)

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