Quote Originally Posted by Tiraelina View Post
We're talking about a team of artists taking 6 months to make a set of gear. You don't see the issue here? Fitting gear to different races is the really fast part of it.

http://www.gameartisans.org/contests...ls_1_2711.html

If his videos are any indication this took 2 months for a single person to make that from start to finish for a contest, he's currently working at Blizzard making it comparable to someone at SE.
It should be easier then that given that making anything over and over is bound to increase efficiency. Something as simple as "guidelines" will help the concept artists and the graphic designers common ground to instantly know "what should and shouldn't be done"

Heck something as simple as texture design should be template and mapped much like photoshop professionals or manga artists that converge on a commonly used pattern stencil.

"bumpy" leather patterns, "woven cloth" pattern, etc, etc, why remake them when they already exist. It may not win awards, but it gets the job done and no-one is the wiser.

There is either a lot of novice work going on or 6months is pure BS.